Game exercises and games on skis. Winter games for children skiing

Ski games (for any level of education).

"Everything is in place."

This game is held in the winter on skis by middle and older children. school age. It can only be played in a large snowy clearing or on a river that is frozen and covered in snow. The number of participants is from 5 to 40 people. All skiers playing with sticks are placed in a large circle, the size of which depends on the number of participants. The distance between skiers is 3-4 m. One participant is the driver. He stands on skis without poles away from the circle. Everyone slowly moves one after the other in a circle. The driver drives up to them and, of his choice, invites someone: “Follow me!” The invitee leaves the sticks in place, sticking them in the snow, and follows the driver. So gradually the driver invites all the skiers, and they move behind him in a column one at a time. The leader takes the column away from the circle, on which the stuck sticks of the players remained. Suddenly, he gives the command: “Everything is in place!” (or whistle), and skiers tend to quickly return to the circle and grab any stuck sticks. The driver also takes a place at any sticks. The one who is left without sticks becomes the leader. Rules.1. Skiers follow the driver only after an invitation. 2. Moving behind the driver in the column, you can not overtake anyone.

"Take the place of".

Content. The players move on skis 1.5 - 2 m one behind the other in a vicious circle. The driver follows the circle in the opposite direction, gives the command “Stop!” He touches the stick of one of the skiers and continues to move quickly in a circle. At a signal, everyone stops, and the player, tagged by the driver, quickly runs in a circle in the same direction. Everyone strives to take a free place. The one who did not have time to take a free place becomes the driver, the game continues. Rule. When running, you can not interfere with the players.

"Shark Attack"

The game is played on a limited area. From among the strongest participants, a “shark” (leader) is selected. All other participants (fish) take off the sticks, put them in the center of the site and scatter. At the signal "shark" begins to catch "fish". The one who is bitten by the “shark” becomes the “shark”. He takes his sticks and also begins to catch "fish". The game ends when the last "fish" is caught. Salting players can only be done with your hand.

"Salki on the hill".

This game is similar to the game of tag, but is played on a hill. The main purpose of the game is to improve the performance of descents, turns, braking and climbing.

"Hunters and ducks on skis".

The game is played on a limited area, beyond which it is impossible to travel. Several hunters are selected, the rest are ducks. At a signal, the ducks "scatter" around the site. At the second signal, the hunters go out to “hunt”. One player is holding the ball. You can only throw it from the spot. Another player drives up to the bounced ball and throws the ball from this place. The game continues until all the ducks have been shot. The salted duck leaves the site.

"Catchers".

The starting lines are marked in four diametrically opposite places of the circular track. 4 skiers participate in the race at the same time. At the start, the skiers begin the race. Everyone strives to quickly overtake the skier running ahead. As soon as one of the skiers catches up with the one running in front, he becomes the winner. The race ends. (Venue: 200 m circular track with changing terrain. The game is played both in classic and skating courses). It is forbidden to use push-offs with sticks or, conversely, movement is allowed only with the help of both sticks, you can significantly increase the power load on one or another muscle group. For example, in games with overcoming a full lift with a simultaneous or alternate stepless move (using repulsion with sticks), the muscles of the arms and torso receive a large power load, and when using alternating or skating moves without sticks, the load falls on the muscles of the legs. Games that develop endurance are held on segments of 400 m or more. The load decreases or increases due to a change in the length of the segments to be overcome, rest pauses between individual game tasks, the number of stages in relay races and starts in tasks, the duration of the game.

"Race to Survival"

On a closed circular track, 5-8 skiers start at the same time. The start line is also the finish line. After completing each lap, the last skier at the finish line is eliminated from the game. For example, 5 skiers started, and after the completion of the first lap, the race continues 4, after the second lap - 3, etc.

"Fox hunting".

"Foxes" - 2-4 best skiers go deep into the forest at 400-500 m. "Hunters" - all other participants - go out in 5 minutes to search for "foxes". "Foxes" run away, hide behind trees, in ravines, bushes, change direction, confuse tracks. "Hunters" are trying to find and catch them. At the signal, the game ends and the players return to the gathering place.

"Pursuit"

The race is held on a circular track 300-400 m. 2-4 teams of 4-6 skiers participate in it. Teams are built in a column one at a time on opposite sides of the circular track. The scoring number of riders and laps is set. On a signal, the teams start the race, trying to catch up with each other. The task of the teams: having passed which they will finish the change of leaders earlier. The last skier in the group has a set number of laps (for example, 3-5), to be at his finish earlier than others with a valid number of participants.

"Relay race with pursuit".

The conditions of the game are the same, but only one skier starts from the team. After completing one lap, he passes the baton to the next member of his team, and so on, until all participants have completed their stages. The team that reaches the finish line first wins.

"Descent in ranks."

At the top of the slope, 2-3 teams of 5-6 people line up, holding hands. On a signal, the line rolls down, trying to drive as far as possible and not lose a single player. The team wins in full force descended farther than others from the slope.

"Slalom".

Gates are placed on a gentle slope (from sticks or flags). The task of the players is to go down the track one by one, passing exactly to the gate and not knocking them down. A more complicated option: descent along the track for a time that is fixed by the teacher using a stopwatch.

"Descent on one ski".

From a small slope, skiers descend on one ski, the other on weight. The winner is the one who thus travels the farthest.

Option number 2.

Parallel ski tracks 25-30 m long are laid. Students line up at the start with poles in their hands and with one ski on their feet. On a signal, the players slide to the finish line on one ski, pushing off with sticks. You can't step on the snow with your foot without a ski. The winner is the participant who came to the finish line first and did not break the rules.

"Obstacle race".

It is carried out in the same way as the “Quick Team” game, but the length of the stages increases to 100-150 m and obstacles are set on them: a trench breaks out in the snow, ropes are pulled through which you need to climb, and those under which you should crawl, snow is poured mound, shaft, etc. At one of the stages, you can set a target (snowman, plywood shield) and invite those involved to hit it with a snowball or ball. The team that overcomes the track faster than others and does not violate the rules for overcoming obstacles wins.

"Hit the target."

To the left and right of the ski run down the slope, targets are set - a snow "woman", a small cardboard shield, etc. Schoolchildren, descending without stopping, must hit them with snowballs. The winner is the one who makes the most hits out of 4-5 attempts. The game can also be played between teams.

Shestopalova Svetlana
Lesson on strengthening the health of students "Ski relay races"

Subject. Ski relays

Target: improve student health.

Tasks: to develop speed, dexterity, accuracy of movements; to cultivate a desire to play sports, to experience a sense of satisfaction from the results achieved.

Equipment: skis, colored flags.

Lesson progress

I. Org. moment

On a flat platform, paths are laid out, laid ski track. Small rollers are made along the edges of the path, which are filled with colored water. (you can use gouache solution).

II. Introduction to the topic

For students remind you of the safety rules during the ski relays:

1. Observe the interval when skiing at a distance of 3 - 4 meters.

2. Start relay races and it is necessary to finish them at the signal of the judge.

3. Do not violate the rules of the competition, strictly follow all the commands of the judge.

4. Avoid collisions with participants relay races.

5. Do not put forward ski poles.

III. Main part

relay races:

"Linear relay race»

Each participant skis to the end of the track, goes around the flag, then returns to his team along the track, passes relay race to the next player, etc. The team whose players finished the run first wins.

The players are divided into two teams of 4 - 6 people each and stand in a column one at a time. The game starts at the referee's signal. The first players take 4 - 6 steps without the help of sticks and glide on both skis by inertia. With right side from the players put a flag. The second players begin to move from the place where the first ones put the flag, etc. The team whose players, following the rules, have moved further, wins.

"Fast skier»

At the signal of the judge, the players move on one ski, pushing off with the other foot, to the finish line, indicated by flags. The player who reaches the finish line first is considered the winner. rules games: players are allowed to start moving only on a signal from the referee. If a player loses a ski, he must attach it to the place where he lost it and continue moving.

"Follow me!"

The players choose the driver, become in big circle one after the other and moving forward. The driver is behind the circle. At the signal of the judge, the driver, moving around the circle, touches the skis of any player with a stick, inviting him to follow him. The invited player, having stuck one stick in the snow (deeper so that it does not tip over, leaves the circle and moves after the driver. The driver invites the next player in the same way, then another, etc. He leads all the invited players in the column between sticks, then takes the column away from the circle and He speaks: "On the spot!". The players try to quickly return to the circle to their sticks. The player who arrived last at the place becomes the driver.

"Empty place"

A driver is chosen and a whistle is blown to him. The players line up in a circle in a column one at a time. The driver is outside the circle (ski tracks) . The players move in a circle. The driver, moving on skis, slides outside the circle parallel to it and, blowing a whistle, salutes someone in the circle by touching the ski. At the whistle the players stop. Osaliv, the driver makes a turn by stepping in the direction opposite to the original slip. The salted player leaves the circle, moving in the direction of the initial movement of the players in the circle. Each of them seeks to run around the circle as quickly as possible and stand in the empty place left by the salted one. not in time take the place becomes leading, receives a whistle, and the game continues in the same order as at the beginning, only the players, having made a turn, move in the opposite direction. The distance between players moving in a circle is at least three meters.

IV. Outcome. Winner's reward ceremony.

Related publications:

Preservation and strengthening of the mental health of a preschooler with disabilities The problem of mental health of a preschooler with disabilities (HIA) and its preservation in modern society worth a lot.

Preserving and strengthening the health of preschool children People should realize that a healthy lifestyle is a personal success for everyone. President of the Russian Federation V.V. Putin. In accordance with the GEF preschool.

Corrective gymnastics. Health promotion and disease prevention Corrective gymnastics parent meeting“Familiarization of parents with the organization of educational and upbringing.

Massage mats made by me for the prevention and promotion of children's health. Rugs are made from improvised means, a lot.

Protecting and strengthening the health of children in the summer Protection and promotion of children's health. Caring for the health of children, along with their comprehensive development, is a priority in the organization.

Presentation "Preservation and strengthening of children's health" Presentation "Preserving and strengthening the health of children in MBDOU DS "Kolokolchik", Ust-Uda". Compiled by: Bylinina Yu. And the main task of the child.

So, winter Games outdoors (outdoors)
1) Rollovers

From the start line, each skier takes ten rolling steps in turn. Target games- be as far away from the start line as possible. After the tenth final step, the skier sticks his flag in the snow, which he held in his hand. The winner is the one with ten steps that will be the longest, rolling. Team play is also possible.

2) Wider step

The game is played on a well-knurled track, with or without sticks. Task: make as few sliding steps as possible from the acceleration in 4 steps from the start line to the finish line.

3) Fox trail

2-3 teams compete. For each, a winding path is laid, marked with colored flags, with obstacles in the form of gates made of ski poles. It must be overcome by turning right, left, back and bending down. The distance must be the same for all teams. The team that reaches the finish line first wins.

4) Go down the slope

The game is played on the slope between individual skiers or between teams. Tasks during the descent: descend from the slope in an inclination on half-bent legs, descend from the mountain deeply crouching and in a high stance.

5) Circle relay

Children stand in a column one at a time, located like the spokes of a wheel in a circle bounded by a track. On a signal, the first players of each column run in a circle to the left. Having run around the circle, they pass the baton to the second players and stand at the end of the column. The team that finishes the relay first wins.

6) Scooter

A section of the ski track of 50-100 meters, the skier must overcome without sticks, pushing off with only one foot, like on a scooter. The one who makes the least repulsions wins. The game can be played between teams.

7) To your sticks

The guys are calculated in order of numbers and move in a circle. The leader, moving inside the circle, calls the number of one of the players. He, leaving the sticks at the ski track, becomes the driver. Gradually, only sticks remain on the track. On a signal, all skiers and the leader must run up to the sticks and pick them up. The one without sticks becomes the leader. The winner is the one who has never been left without sticks.

At a distance of 50-100 meters, sticks are stuck into the snow on both sides of the ski track, the upper ends of which are connected. Gate at a distance of 10-20 meters. Skiers without sticks must pass all the gates without knocking them down, and, having rounded the flag, return to the starting point, pass the baton to the next one. If the skier touches the goal and they fall, he must put them down and only then continue the game.

9) Fast skier

The game is played on well-rolled sections of the ski track 60-100 m long. All participants are divided into groups of 3-4 people. Each starts on a signal, trying to overcome the segment as quickly as possible. Race winners compete in the finals and semi-finals. The strongest skier is the winner. The loser also compete with each other.

The game is played on a rolled playground. The driving halit of those playing, touching the backs of the children's skis with their skis. The player who was touched by the driver stands up and loudly announces to everyone that he is now the driver. Game continues.

11) Knockout Race

It is held on a circular track with a length of 200-300 m. On each lap, the skier who came to the finish line last is eliminated from the competition. If there are many skiers participating in the competition, then it can be agreed that after each lap two riders are eliminated.

12) Shootout start

The distance of 80-120 m is divided by flags or lines into lines every 20 m. Judges are placed at the lines. Skiers stand at the start line. On command, the children run along their ski tracks, trying not to be the last on the line. The referee at the turn keeps track of who is last and takes him out of the game. At the next turn, the one who also turned out to be the last one is eliminated, etc. Those who come to the last frontier become the winners.

13) Quick Threes

Three closed ski tracks are laid. Children are divided into threes, which each stand on their own track. At the signal, everyone rushes along their track. The guys of each trio try to slide around the circle as quickly as possible. The fastest triples (not individual players) are marked.

Equipment. Four small balls, skis for each player.

Description. Children line up in four columns in one line. Ahead of the column, at a distance of 6-8 m from one another, several lines are drawn. Each of those standing first in the columns has a ball in their hands. At the signal of the teacher, the children throw their balls at a distance, noting who will throw him the farthest. Those who threw the balls run on skis after them and pass them to the second players, while they themselves stand at the end of the column.

The column with the most balls thrown over the furthest line wins.

On one ski

Equipment. A ski and a pair of ski poles for each participant in the game.

Description. 4-5 people take part in the game. They go 15-20 m on one ski, pushing off with sticks.

The winner is the one who comes faster, without stepping even once with a free foot in the snow.

Caterpillar

Equipment. Skis and a ski pole for each participant in the game.

Description. The start and finish lines are marked on the site. The distance between them is 20-25 m. The players are divided into groups (6-8 people each) and line up at the start line in columns one at a time. Each player has a ski stick, the free end of which he holds out to the next player of his team, so that one long chain is obtained - a caterpillar.

On command, all caterpillars begin to move to the finish line.

The team whose caterpillar comes first wins.

Empty place

Equipment. Skis without ski poles for each participant in the game.

Description. The players choose the driver. They then form a circle and stand facing the center with both hands behind their backs. The driver runs on skis outside the circles, touching one of the players with his hand, continues to ski, and the one who was touched must run in the opposite direction. Everyone tries to run around the circle and return to an empty place as soon as possible. The one who did not have time to take an empty seat becomes the driver.

Rules. It is forbidden to run through the circle. Running around the circle, you can not touch the players.

Literature:

  • Gordeev A.T. Children's games. Perm, 1992.
  • Minskin E.M. Games and entertainment in the GPA. M., 1980.
  • Shurukhina V.K. Physical culture and health work. M., 1980.
  • Yakovlev V.G. games in primary school. M., 1952.
See also: sledding games

Website visitor comments:

Guest (17:02:03 11/02/2019):
Wrong rules

transcript

1 OUTDOOR GAMES AND SKI RELAYS

2 The role of outdoor games in sports training young skiers can hardly be overestimated. In essence, here we are talking about using the most effective gaming method under these conditions. Its high dignity lies in the fact that it makes available the study of technically complex exercises. At the same time, the use of the game provides a comprehensive improvement of motor activity, where, together with motor skills, physical strength is formed and developed. Learning and improving in a playful environment gives skills a special stability and flexibility. That's what mobile games are for. And than younger age students, the more time they spend in class. With the help of outdoor games, you can successfully solve all types of special training: physical, technical, tactical and psychological.

3 CLASSIFICATION OF MOBILE GAMES NON-TEAM games with drivers games without drivers TEAM with simultaneous participation of all players with alternate participation of the relay TRANSITIONAL

4 NON-TEAM GAMES In non-team games, there is no need to achieve the goal by common efforts. Each player acts independently, observing only the rules of the game.

5 TRANSITION GAMES In transitional team games, elements of coordination of actions appear within separate groups of players. At the beginning, the participants act independently, but as the plot of the game develops, groups are formed in which, when solving individual problems, they have to act in concert.

6 TEAM GAMES In team games competitions take place between playing teams. The actions of individual participants here are subordinated to the interests of the whole team. The set goal is achieved mainly by the coordinated actions of the players. Refereeing is necessary to determine the outcome of the game.

7 REQUIREMENTS FOR MOBILE GAMES age features children, their physical and technical-tactical readiness, the number of classes, organization and discipline, the conditions for conducting this lesson, the availability of equipment. In order not to expand the range of educational tools, any of the already basic games are gradually complicated by the introduction of various obstacles, additions to the rules, changing the methods of movement. The game begins with the placement of participants, the appointment of captains and drivers. When explaining the game, you need to place the students so that they can see and hear the teacher well. It is best that the players are placed in their original position for the game. If at the beginning of the game the guys stand in a circle, then the teacher is not located in the middle of the circle, but in the chain of players. If the class is divided into two teams, and they are lined up one against the other at a considerable distance, then before the explanation, you can bring the teams closer, and then move them back to their original positions. During the game it is necessary to accustom schoolchildren to the exact observance of the rules, to achieve conscious discipline.

8 In addition to monitoring compliance with the rules, it is also necessary to ensure that students correctly perform the techniques that the game is aimed at reinforcing. For each technique (successful) you can earn additional points. The game must be ended at the moment when the students are still enthusiastic, but the first signs of fatigue are already visible. These signs are manifested in a decrease in the interest of the players, lethargy in movements, inattention, violation of the rules, an increase in errors, as well as in redness of the skin, sweating, etc. The end of the game should not be unexpected for the students, you can warn the players: “We are playing 3 more minutes, etc. To relieve excessive physical stress during the game, you need to periodically take breaks, filling them with an analysis of technical errors, clarifying individual points of the rules. Depending on the tasks to be solved and the physical condition of the students, the length of the distance covered, the number of repetitions, and the duration of pauses vary in relay races and games.

9 SKI RELAYS

10 RELAY RELAY Goal. To improve the technique of skiing, to develop tactical thinking among those involved. Location. Flat open area (100 X 40 m). Inventory. 4 large flags (2 red, 2 blue). Training. Players are divided into teams and counted in numerical order. Even numbers go to the opposite end of the court and line up there behind the starting line in a column one by one facing their odd numbers. To the right of the first person in the column, large colored flags are placed on the starting line. Between the starting lines laid at both ends of the clearing, the teams lay and roll their ski tracks well. The teacher is at the starting line at one end of the clearing, his assistant is at the starting line on the opposite side. They monitor the correct transfer of the baton. Holding. At the command of the teacher, the first numbers of all teams begin to run along the track to their second numbers; passing the baton with a touch of the right hand, they become the last in the column of even numbers. The second number starts running along the track, etc. When all the participants have run their stages and lined up on the opposite side of the site, the relay race ends. The first team to complete the task wins. Guidelines. The participant, preparing to receive the relay, becomes so that the bindings of his skis do not move forward beyond the start line. It is not allowed to run ahead of the start line until the relay is touched down. Participants go through their stages without sticks. The hand of the receiver of the baton must be on the right side of the flag and after the transfer of the baton it cannot be carried over the flag. The lower the air temperature, the shorter the relay stages should be. The relay stage is passed by the participant only with the move indicated by the teacher. In the event that the method of skiing is not indicated by the teacher, each participant can use the most advantageous method of movement for the given site and the nature of the terrain.

11 WITH AND WITHOUT STICKS Purpose. Work out the technique of skiing, the power of the push. Location. Flat open area with shallow snow cover. Inventory. 4 large flags and one pair of ski poles per team. Training. Two parallel lines are laid on the site (starting and finishing at a distance of m). Flags are placed along the edges of the lines (starting blue, finishing red). All participants are divided into teams and line up before the start in columns one at a time, the interval between columns is 8 10 m. The first team numbers have a pair of ski poles in their hands. The teacher is at the start line in the alignment of the blue flags, his assistant is at the finish line. They monitor the correct performance of the tasks and rules of the game by the participants. At the finish line, marks are made with an ink solution of the place where ski poles are placed (circle, spot). Teams roll their skis from the start to the place where the ski poles are placed at the finish line. Holding. At the signal of the teacher, the first numbers of all teams, pushing off with ski poles, run in a stepless simultaneous move to the finish line, stick their ski poles into the snow on the marks and run back in a sliding step, leaving their starting partners to their right. Pass the baton with a touch of the hand. The second skier starts running to the finish line, takes sticks there and, using them, returns to the starting line, passes them to the next participant, and stands at the end of the column, etc. until the last participant crosses the start line. The team that finishes the relay first is considered the winner. Methodical instructions. The participant can use poles only when running in one direction. The next participant can start running after his hand is touched by the one who finished running along the stage or he receives ski poles in his hands. Ski poles are transferred in a vertical position. The one who dropped the sticks at the finish line picks up and puts them in the snow himself, and only after that can continue running. The colder it is, the shorter the relay legs should be. The relay track must be well knurled in advance. When repeating the relay, sticks are stuck in the snow at the finish line in advance, the first participants run to the finish line without sticks, and return using sticks.

12 WHO HAVE STRONGER HANDS Purpose. Improve the technique of simultaneous stepless running. Develop hand strength. Location. Smooth, well-rolled clearing or area with a slight slope. Inventory. 8 flags (4 of different colors). Training. Participants are divided into two teams, lined up in columns one by one behind the start line, calculated in numerical order. Even numbers move to the opposite side of the site and stand behind the line limiting the relay area, facing their odd numbers. The place where commands are built is indicated by flags. Each team lays and rolls for itself two parallel tracks with an interval of 1 m (right for even numbers, left for odd numbers). The teacher and one of his assistants are in the middle of the distance, on the side of the tracks of the first and second teams. Two other assistants at the start and finish. Before them the task is set: to monitor the acceleration and the correct passage of the route. Holding. At the signal of the teacher, the first numbers of all teams take the start, run up to the small flag and then each move along their own track, pushing with sticks, to their second numbers, which start moving in the opposite direction. The first numbers after the transfer of the baton become at the end of the column of second numbers, etc. The team whose last member finishes the baton first will be considered the winner. Methodical instructions. It is allowed to move along the track from the small flag to the finish line, only pushing alternately with ski poles, as in an alternating two-step course. Foot steps on this section of the track are penalized by adding two seconds (for each step) to the time shown by the team. The next participant can start running only after the previous participant crosses the line of flags. The length of the stages can be changed depending on the preparedness of the participants. It is necessary to prepare a solid support for the push. This relay race can also be carried out as a game: in this case, the participants run in one direction, start in pairs. The participant who came first gets one point, the second two. Then the second numbers start, their points are added to the first results, etc. The team with the fewest points is declared the winner. The task remains the same: to pass the stage, using only the pushes of the sticks. The teacher can set the task to move from start to finish only with simultaneous pushes of sticks.

13 SLIDE TO SLIDE Purpose. Improve the technique of climbing and descending from the mountains on skis. Location. For younger students, a small hill with a slight slope. For older and more advanced slide in m length with a fairly steep slope. Inventory. 4 large flags (2 single color flags per team). Training. The participants are divided into teams, which, having divided in turn into two halves, line up in columns one at a time (even numbers of the team on the mountain, odd numbers under the mountain) facing each other. The place for building teams both above and below is indicated by flags placed on the starting lines, the interval between teams is 8 10 m. The teacher is at the top, his assistant is at the bottom at the starting line. Holding. At the command of the teacher, the first numbers run uphill, using the method of ascent indicated by the teacher, they touch the second numbers with their hands, they begin to descend from the mountain, and the first numbers stand at the end of the column of even numbers. The relay continues until the bale each participant passes his stage twice: once uphill, the second downhill. The team, whose participants will pass their stages first, will be considered the winner. Methodical instructions. The one who took the baton has his hand behind the flag. The sender passes the line of the starting flag, leaving the team to his right. There is only one way to go up the mountain. To complicate the task, you can include requirements to bypass an obstacle, climb over a snow bank, step over a trench, move a flag from one place to another, etc.

14 SNAKE Goal. Improve the technique of a sliding step, develop a strong push with the foot, work out the technique of turning by “stepping over” in motion. Location. A flat open area or a gentle slope with well-rolled dense snow cover. Inventory of small flags on sticks (you can also use ski sticks of participants). Training. The participants are divided into two teams and line up in columns on the same starting line, the interval is m. In front of each team, sticks with flags are placed in one line perpendicular to the starting line (in parallel for both teams), the distance between the sticks is 3.5 4 m. The teacher is at the start , his assistants in the middle of the distance at the sticks. Holding. At the signal of the teacher, the first numbers of the teams start running in turn, bending around each stick (the first on the left, the second on the right, etc.). Having rounded the last stick, they turn back and run straight with a sliding step to the start, touch the next participant standing at the start, right hand, and they themselves become the last in the column of their team. Running starts the second number, etc. The winning team is considered to be the first to finish the relay. Guidelines This relay race can be carried out in a circle, it can be oncoming and linear. At the relay line, all participants leave their team to their right. You need to go around the flags in the order established by the teacher. The downed stick is put down by the one who dropped it, only after that he can continue to run along the distance. All participants go through their stages without sticks. For more advanced participants, the relay race can be carried out slightly downhill, which increases the speed and complicates the passage of the "snake"; you can enter the requirement to pass the "snake" by skating (to pass the distance between the flags in one step); let them use sticks.

15 FAST TURN BACK FASTER RETURN Target. Consolidate previously acquired skills of descending from the mountain in various stances, turning on the move, ski braking in difficult conditions, climbing uphill different ways. Location. A small but steep hill with a smooth roll-out, with a well-compacted snow cover. Inventory. 6 flags (4 large and 2 small). Training. Participants are divided into teams and line up at the top, to the right of the starting flags, in columns one by one facing the slope, the interval is 6 8 m. Flags are placed at 5 7 m from the end of the slope with an interval of m. At the foot of the mountain, 6 8 m from the big flags are placed ( up the slope) small flags indicating the start of braking. The teacher is located below, to the side of the turning flag, his assistant at the top gives the start to the participants. Holding. At the teacher's signal, the first team numbers take the start, go down, turn right (each around their big flag) and go up the hill. After passing the baton, the second participant can begin the descent from the mountain. The team that finishes the relay first will win. Methodical instructions. The steepness and length of the slopes, as well as the distance between the turning and small flags, must correspond to the preparation of the participants. The longer and steeper the slope, the greater the speed during the descent and the further you need to put the flag around which the turn is made. By increasing the distance between the large and small flags, a larger braking area is created, thereby reducing the speed before the turn. Braking is allowed only after passing the small flag (6-8 m before the turn). The turn is performed by all participants in one direction. Sticking is not allowed. The participant who dropped the flag puts it in its place and only after that can continue to move. When repeating the relay, turns must be made in the other direction. The teacher can determine in advance the ways of skiing in all segments of the relay stage. With more trained participants, the relay race can be carried out without restrictions on speed. In this option, the tactical literacy and technical preparedness of the participants is tested.

16 FLAG IS RAISED - RUN! Target. To improve the skiing skills learned in the lessons. Location. A flat area, a gentle slope, a platform through which a ravine or some other obstacle passes, which must necessarily be located across the relay race distance. Inventory. 4 6 flags (2 for each participating team). Training. Participants are divided into teams and line up behind the starting line in columns one by one facing the finish line. On the relay race routes of each team, the teacher and assistants place exactly the same obstacles. A “snake” of 6 8 ski poles (or flags) is placed on a plain or slope, a gate is placed on the descent, and a large flag is placed at the finish line at the end of the relay stage. The relay leader is at the finish line, his assistants are at the start. Holding. At the signal of the teacher, the first numbers of all teams run forward, overcoming obstacles in their path: ravines, “snakes”, descents, ascents, etc., reach the finish line and raise the flag stuck there over their heads. Wave the flag overhead to signal the start of the run for the next skier on that team. The participant who has completed his stage sticks the flag into the snow at the finish line and remains at the finish line or returns to the start without interfering with the course of the relay race. The team that finishes the relay first is considered the winner. Methodical instructions. If the “snake” or “gate” flag on the slope is knocked down by a relay participant, then he must put them up himself, after which he can continue the relay. Standing on the start line near the starting participants so that they can see the finishing flag, the assistant teacher holds his hand on the shoulder of the next participant and waits for the flag to be raised. On a signal, he removes his hand from the participant’s shoulder and gives the command “march!”, on which the skier starts running to the finish line.

17 SKI GAMES

18 GUSKOM ON SKIING Venue: a flat snow area measuring 1 m, on which there are two ski tracks 150 m long. The turning point is marked with a flag. Inventory: 4 pairs of skis and 5 ski poles per team; flags for marking the distance and for judges. Content and course of the game: The class is divided into teams of 4 people each. Two teams are invited to the distance at the same time, which line up at the start line in a column one by one in a bundle using ski poles: three skiers are kept in a horizontal position, connecting the first to the last, as in the previous game. The first and last players on the team each use one more push stick. The judging panel, consisting of four people, and the other players observe the course of the competition and the gliding technique in conjunction. On a signal, the skiers move towards the flag, go around it and return to the start line of the finish line. The results of the first race are summed up, the following teams are invited to the start, and so on. Then the results of the first round are summed up, after which the team members change places: the first one takes the place of the fourth, and all the rest move one place forward. The game is repeated three more times so that each team member has time to play all the roles. Rules of the game: 1. During the passage of the distance, you must not break the clutch between the participants. 2. The movement of participants on the track must be synchronized. 3. You should start moving only after the signal. 4. The maximum score for passing the distance is 10 points. The maximum possible number of points for four arrivals For each technical error, the team loses points. The price of each mistake is negotiated in advance. Summing up: The team with the most points wins. Methodical instructions. Before the game for the result, the teams should test the distance, and the judges should practice refereeing, clarify the rules.

19 ROW DOWN Venue: A gentle slope on a snow slide at a school stadium or park with a start line 3 to 4 m from the slope. The distance between the start and finish lines is m, the width is at least 15 m. Inventory: 4 pairs of skis and 1 pair of ski poles for each team of four; 4 flags for marking the start and finish lines; 8 10 flags of a different color to mark the distance of the course. Content and course of the game: The class is divided into teams of four people each at the request of students or by calculation. Teams can be formed from boys and girls separately or be mixed. Pupils position themselves randomly around the descent marked with flags, watch the descent of other teams and participate in the discussion of the technique of performance. At the start, four participants join hands, the extreme players each have a stick in their hands. On a signal, the teams perform three or four steps of the run and go down the hill, trying to cross the finish line as quickly as possible. The speed of the descent is maintained by the extreme skiers with the help of poles. The descent is considered completed when all four participants cross the finish line, holding hands. Then the results are summed up, after which the skiers change places: the extreme ones stand in the middle. Each team performs two or four descents. Rules of the game: 1. During the descent of the teams, you must not be on the track. 2. During the descent in the line, you must not break the clutch. 3. If the clutch was broken and then restored without stopping the movement, the team loses 1 point. 4. If during the descent a gross imbalance was made, but the participant did not fall, 1 point is also deducted from the team. 5. If the team stopped while moving, it loses 3 points. 6. If the clutch was broken on the downhill course, which led to the fall of at least one of the players, the team loses 10 points. Summing up: The team with the most points in two or four runs wins. The maximum number of points for one descent is 10.

20 CIRCLE CATCHING Venue: a snow area measuring m, on which a track is laid in a circle with a diameter of m, divided into four parts, the boundaries of which are marked with flags. Inventory: skis for each player; measuring tape and flags for marking the distance. Content and course of the game: The class is divided into five teams of 4 participants in each. The fifth team acts as judges. The first numbers line up on the track at the flags opposite their teams. On a signal, the skiers start running in a circle, trying to catch up with the one in front. The participant who caught up with him must step on his ski and shout: “Yes!”. The skier who has been stepped on the ski is out of the circle, and so on until one skier remains. The player who is eliminated first does not receive points, the player who is eliminated second receives 1 point, the third one 2 points; the winner gets 3 points. Then the second numbers start, and so on. Rules of the game: 1. You can not start running before the teacher's signal. 2. You can not go off the track and reduce the distance. Summing up: The team with the most victory points wins.

21 The players move on skis 1.5 2 m one behind the other in a vicious circle. The driver follows the circle in the opposite direction, gives the command “Stop!” He touches the stick of one of the skiers and continues to move quickly in a circle. At a signal, everyone stops, and the player, tagged by the driver, quickly runs in a circle in the same direction. Everyone strives to take a free place. The one who did not have time to take a free place becomes the driver, the game continues. Rule. When running, you can not interfere with the players. TAKE THE PLACE OF

22 SHARK ATTACK The game is played on a restricted area. From among the strongest participants, a “shark” (leader) is selected. All other participants (fish) take off the sticks, put them in the center of the site and scatter. At the signal "shark" begins to catch "fish". The one who is bitten by the “shark” becomes the “shark kid”. He takes his sticks and also starts to catch "fish". The game ends when the last "fish" is caught. Salting players can only be done with your hand.

23 COSSACKS - ROBBERS A "prison" is marked on the site, which should be located near the wall (fence). All players are divided into two groups ("Cossacks" and "robbers"). The robbers scatter around the site and after 1 minute the Cossacks begin to catch them. The Cossack takes the pissed-off robber to prison. The robber goes on his own and does not resist, and the Cossack only accompanies him. If, during the escort, the Cossack runs away without bringing the robber to prison, he is considered free. In the prison, robbers are located along the wall and cannot move. At least one Cossack must be in prison, because. robbers can help out those who are in prison. If a free robber runs into the prison and knocks down the robber sitting there, then he becomes free. At the same time, the freed one can also free other robbers. The game ends when all the robbers are imprisoned.

24 HUNTERS AND DUCKS ON SKIING The game is played on a limited area, beyond which it is impossible to travel. Several hunters are selected, the rest are ducks. At a signal, the ducks "scatter" around the site. At the second signal, the hunters go out to “hunt”. One player is holding the ball. You can only throw it from the spot. Another player drives up to the bounced ball and throws the ball from this place. The game continues until all the ducks have been shot. The salted duck leaves the site.

25 CENTIPEDE ON SKIING "Centipede on skis". For the game it is necessary to have several ropes by the number of teams (usually 2-3). Their length is equal to the length of the open column of the command. Schoolchildren on skis line up in a column one at a time without sticks and, holding on to the rope with one hand, on a signal, they begin to move to the finish line without disengaging (a sliding step must be performed in the foot). Usually the team is led by a young skier who has a good command of the gliding step technique. Teams compete on parallel tracks, the finish is determined by last participant in a column. The game can also be played without a rope. Schoolchildren line up in a column; each of them stretches one stick forward, the other back. The sticks are interlocked in rings in front and behind by standing skiers, forming a single chain. The leader and trailer have one support stick. Everyone else on the team moves by holding sticks. The rules are the same as in the previous version with a rope: skiers run in a chain without letting go of the stick. Such games are held with students who have mastered the sliding step well in order to further improve it. AT lower grades schoolchildren are not yet able to move in such a column in a coordinated manner.

26 CONCLUSION At the stage of the pedagogical experiment, the compiled set of outdoor games was used during physical education lessons in ski training and the effectiveness of this complex is confirmed by the data obtained in the course of the secondary ascertaining experiment. Thus, we can conclude that the use of outdoor games during the ski training of students increases the interest and effectiveness in physical education lessons.


Open lesson in physical culture "Ski training" Class: 9 "g" Date: 03/01/2011 Topic: Ski training. 9 "g" class, 40 minutes. The number of students is 27 people. Tasks: 1. Continue

MUNICIPAL STATE PRESCHOOL EDUCATIONAL INSTITUTION OF THE CITY OF NOVOSIBIRSK "KINDERGARTEN 426 OF THE COMBINED TYPE" CIRCLE ON PHYSICAL EDUCATION OF CHILDREN OF THE OLDER PRESCHOOL AGE "YOUNG SKIER"

MBOU DOD SDYUSSHOR "Kedr" department of cross-country skiing Master class Coach-teacher Kolisnichenko Andrey Ivanovich Surgut 2015 I. Preparatory part. Private tasks. 1. Get the attention of those involved,

The use of outdoor games that promote the learning of motor actions and the development of physical qualities in ski training for students in grades 3-4. Mukhina I.N., teacher of physical culture, MKOU "Makarovskaya

Annex 2 The program of fun starts within the framework of the All-Russian stage of the All-Russian sports competitions schoolchildren "Presidential competitions" 1 Complex relay race of the qualifying stage for

Municipal Autonomous Society educational institution"Average comprehensive school with in-depth study of individual subjects 3 "SUMMARY On physical culture Theme" 10 ball games "Done by:

FIRST MOVEMENTS ON SKIING FOR CHILDREN preschool age often donate skis. Many of the toddlers learn to ski from older children. But it is still difficult to do without the help of adults. Below are the first exercises

Outdoor games for persons with upper limb defects. Outdoor games for persons with upper limb defects can be divided into two groups. The first includes games, the content of which provides

Ski run ELEMENTS OF SKI TRAINING (According to http://www.fizkulturavshkole.ru) Alternating two-step classic move Used in various sliding conditions on flat areas and on slopes.

Synopsis of a lesson in physical culture grade 7. Section: Athletics. Lesson theme: Development of physical qualities. Quick start Main tasks: 1. To develop physical qualities. 2.Teach low start 3.

Appendix 3 to the Regulations PROGRAM of the city final stage of the competition "School of the ball" in the 2015-2016 academic year

Kolesnikova Ksenia Andreevna Municipal Budgetary Educational Institution Lyceum 12 Krasnodar region, Krasnodar SCENARIO OF THE LESSON “INVESTIGATION OF THE KOLOBKI LEAD” Theme of the lesson: physical education, 3

MOU Lyceum of the city of Istra Outdoor games at the lessons of physical culture in elementary grades Completed by: teacher of physical culture Bykova Tamara Vladimirovna. In a comprehensive program of physical education of students

STATE BUDGET EDUCATIONAL INSTITUTION OF THE CITY OF MOSCOW SECONDARY EDUCATIONAL SCHOOL 1366 WITH IN-DEPTH STUDY OF INDIVIDUAL SUBJECTS Lesson summary on ski training in grades 5, 6 Prepared

Card file of outdoor games in preparatory group"TUNNEL" (high mobility game) Purpose: to teach children to crawl. "KILL THE PEAR" Purpose: balance, throwing the ball, throwing. Participants stand in two

Teaching preschoolers skiing and sledding. Advice for parents. Prepared by: physical education instructor I.V. Tatarnikova Game is an extremely valuable way to involve a child in motor

MOBILE GAMES AT THE LESSONS OF LIGHT AND ATHLETICS T. Yu. Ovsienko

Games, attractions and competitions for holding on a mobile break For students in grades 1-4 "Group at attention!" The driver invites the players to perform certain movements on his commands. If he, before

Municipal budgetary educational institution secondary school named after Hero Russian Federation Roman Alexandrovich Kitanin r.p.tamala of the Penza region Lesson summary on

The material was prepared by the teacher of physical culture of the GBOU Lyceum 1795 "Losinoostrovsky" Skrynnik A. V. The purpose of the lesson: to consolidate theoretical knowledge in ski training Tasks: 1. Introduce students to the history

ALL-RUSSIAN OLYMPIAD FOR SCHOOLCHILDREN IN PHYSICAL EDUCATION 2017 2018 SCHOOL STAGE Obstacle course (with elements of sports games) Grades 5 6 Girls and boys Grades 7 8 Girls and boys 9 11

Outline plan open lesson on physical culture for students of the 6th grade. Lesson topic: Improving simultaneous moves. Improvement of descents and ascents. Braking "plow", emphasis. Tasks:

EXPLANATORY NOTE The work program in physical education is based on the adapted basic general education program of KGBOU "ROSHI". Physical culture in an educational institution is

ALL-RUSSIAN OLYMPIAD FOR SCHOOLCHILDREN IN PHYSICAL EDUCATION 2016 2017 SCHOOL STAGE PRACTICAL TOUR OBSTACLES 5 6th grade Girls and boys Girls and boys 9 11th grade Girls and boys

Date: April 3, 2015 Teacher: Ushakova O.A. Lesson 80 Lesson type: UNZ. Grade: 2 Subject: Physical Education Purpose: Improving the technique of throwing the ball over oneself, improving the passing technique

2014 Ski games Presentation of experience to the pedagogical community For the school "Young teacher" methodological development for the section "Ski training" author developer teacher MBOU MSOSh, 1 qualification

Morning hygienic gymnastics Sets of exercises for children of the preparatory group for school September Complex 1. 1. Walking in a column one at a time bypassing the hall (ground) in alternation with running; walking

Synopsis of a lesson in physical education for students in grade 3 Venue: sports hall. Time spending:. Equipment: 15 basketballs. Conductor: Shpet. V.V. Lesson theme: Outdoor games. Tasks

ALL-RUSSIAN OLYMPIAD FOR SCHOOLCHILDREN IN PHYSICAL EDUCATION 2015 2016 (SCHOOL STAGE) (grades 5-6) PRACTICAL TOUR OBSTACLES ROUTE Girls and boys

Running 30, 60, 100 meters. Running is carried out along the tracks of the stadium or on any flat hard surface. The 30m run is performed from a high start, the 60m and 100m runs from a low or high start.

Sportlandia "Fast, dexterous, skillful" VI Karsyuk, teacher of physical education, Zaostrovechskaya secondary school, Kletsk district Health is a peak that you constantly need to climb yourself. Folk Wisdom Goals:

LESSON PLAN SUMMARY Topic: Outdoor games: “Polar bears”. "Cosmonauts". Relays. Development of speed-strength qualities. Teacher: Shchitova Elena Petrovna. MBOU PSOSH 1 named after G. V. Alisov. Primary teacher

1 Special Olympics Inc. is the International Snowshoe Racing Federation, therefore all Special Olympics snowshoe racing competitions must be conducted in accordance with the Official Sports Rules.

ADMINISTRATION OF THE PETROVSKY DISTRICT OF THE TAMBOV REGION DEPARTMENT OF EDUCATION ORDER 14.06.2016 p. Petrivske 143 About holding the district sports game "Funny Starts" with children who are in the day camp

1 ALL-RUSSIAN OLYMPIAD FOR SCHOOLCHILDREN IN PHYSICAL EDUCATION 2014 2015 MUNICIPAL STAGE 7 8 CLASSES Practical round Gymnastics Tests for girls / girls and boys / boys are carried out in the form of execution

Name Subject Teacher Name of the section Athletics. Fundamentals of knowledge of KTP in physical culture Grade 9 Physical culture Prokopchuk Ksenia Vladimirovna Number information about the lesson Plan

State state-financed organization additional education"Belgorod Regional Children's Ecological and Biological Center" Direction of educational work "Pupil and his health" "Russian winter"

FEDERAL STATE BUDGET EDUCATIONAL INSTITUTION OF HIGHER EDUCATION "ORENBURG STATE AGRARIAN UNIVERSITY" Guidelines for independent work of students

THEMATIC PLANNING FOR 4 GRADES. n/p Lesson topic Lesson type Objectives Form of control Main types learning activities students 1 Strider exercises 2 Testing 30m run from a high start Organizers

Methodical development physical education lesson. "My cheerful ringing ball". The priority method of preserving and strengthening the health of children, their harmonious physical development in OU is rational

PHYSICAL TRAINING BASIC SUMMARY TOPIC: SKI TRAINING. QUESTIONS OF THE CLASS: 1. Familiarization and learning of combat techniques with skis and on skis 2. Familiarization and learning of the technique of skiing

Tests-exercises from the main components of the game Operational thinking TEST CARD 1 Success in badminton depends on the player's ability to predict the partner's response, and this directly depends on his level

1 ALL-RUSSIAN OLYMPIAD FOR SCHOOLCHILDREN IN PHYSICAL EDUCATION 2014 2015 MUNICIPAL STAGE 9-11 CLASSES MUNICIPAL STAGE Practical tour Gymnastics Tests for girls/girls and boys/boys are held

The mobile game "Stop - Go" Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Traffic lights. Players at the traffic light signal "Go" start to move

Regulations on holding sports competitions intellectual games Richelieu Lyceum "LABYRINTH" 2015 2016 academic year all competitions between teams in the sports and intellectual part of the game "LABYRINTH"

Card index of morning gymnastics for a group preparatory to school (according to Penzulaeva) September 1 Complex 1 1. Walking in a column one at a time bypassing the hall (ground) in alternation with running; walking and jogging.

Municipal budgetary educational institution "Secondary school 14" named after A.M. Mamonova FUN STARTS (dedicated to the Day of Health) Stary Oskol 2014 Scenario sports

GAMES WITH CHILDREN according to the rules traffic Purpose: to promote the rules of the road. Task: to help young traffic inspectors spend an hour of playing in the yard, on the playground, in a spacious hall, corridor,

X stage 60-69 years; - Stage XI 70 years and older. The basis of the TRP complex is the types of tests and regulatory requirements designed to determine the level of development of basic physical qualities

Card index of winter outdoor games. “Stop near the toys” Toys are placed on the playground at a distance of 2-3 meters. Children run loose, bypassing toys. As soon as the signal sounds, everyone must stop

Outdoor games on traffic safety for children of the senior and preparatory groups for school "Different cars" Purpose. Explain the meaning of traffic controller gestures; develop dexterity and mindfulness. Game progress. Children are divided into two

The work program in physical education for grade 1 was developed in accordance with the Federal State Educational Standard of the NOO, the Federal Comprehensive Program of Physical Education, edited by Doctor of Pedagogical Sciences V.I. Lyakh and Cand.

MOU "Kolesnikovskaya secondary school" Health lesson Teacher: Degtev Viktor Filippovich February 2015 School-wide health lesson "Winter fun" Relevance: health promotion and improvement

"On the seas, on the waves" Venue: GBDOU kindergarten 7 of the Krasnoselsky district of St. Petersburg Instructor in physical culture Novoselova Natalia Nikolaevna Summary of physical education classes for

Practical round Control test in BASKETBALL for boys and girls of grades 9-11 Start 1 1 2 3 6 5 4 2 Symbols The participant is in the middle of the front line of the site facing chip 1, the ball is

The seventh year of study EXPLANATORY NOTE The work program in physical education is based on the adapted basic general education program of KGBOU "ROSHI 1". Physical culture in educational

OUTDOOR GAMES IN THE TRAINING OF HANDBALL PLAYERS (Based on materials study guide Kudritsky V.N. Minsk: Polymya, 1980) Na initial stage training in the training process, a special place should be given to

Appendix 1 to the Order of the Ministry of Education and Science of the Republic of Dagestan dated February 2017 REGULATIONS on holding the republican qualifying stage of the All-Russian competition "Fun Starts" among the national teams of educational institutions

VFSK TRP standards for children (schoolchildren 6, 7 and 8 years old), relevant for 2017 MANDATORY TESTS (TESTS) Exercise 1.1 1.2 2 3.1 3.2 3.3 4 Shuttle run 3x10 meters (seconds) or run 30 meters (seconds)

Pioneer game "Sentries and scouts" Developed and conducted by: Feoktistova Tatyana Alekseevna MKOU teacher Egorov secondary school Table of contents 1. Introduction 3 2. Description of the game 4 3. Rules

Scenario sports festival"We are the future defenders!" Goal: Encourage children to actively participate in entertainment. Tasks: To develop the physical, moral-volitional qualities of children; cultivate collectivism,

FEDERAL STATE BUDGETARY EDUCATIONAL INSTITUTION OF HIGHER EDUCATION "ORENBURG STATE AGRARIAN UNIVERSITY" Department of "Physical Education and Sports" METHODOLOGICAL INSTRUCTIONS FOR STUDENTS

Physical entertainment " fun starts». ( senior group) Purpose: Strengthening the health of children through physical exercises and outdoor games. Objectives: to preserve and strengthen the physical and mental health

Shpak V.G. Teaching elements of football at school // Physical culture and health. 2003. - 2. TEACHING THE ELEMENTS OF FOOTBALL AT SCHOOL 1. Technique and sequence of mastering kicks on the ball

Municipal Autonomous Preschool Educational Institution Kindergarten combined type 1 "Topolek" of the Stupino municipal district