Game where am I questions for teenagers. Games - pranks for a friendly company

Games and competitions to entertain colleagues

Game for adults "Attraction"

Anyone can participate. Players stand in one large circle, looking at each other in the back of the head. Now the leader gives the task to snuggle up to each other as tightly as possible and make the circle narrower. And now the most difficult thing: the guests, at the command of the host, simultaneously bend their legs and try to sit on each other's knees. As soon as they succeed, the task becomes more complicated: now, at the command of the leader, the players, while holding in a busy position, must stretch their arms to the sides. That's all and fell! The host comments on the situation with the words: “Next time, choose your friends more reliable and stronger!”

Competition for adults "Don't Yawn"

Players are divided into pairs. They are given 2 minutes to see each other as best as possible and remember all the little things in appearance. Now the participants turn their backs to each other, and the competition begins. Peeping and cheating is prohibited! The facilitator in turn asks each pair the following questions.

1. Remember the name of the partner behind you.

2. Remember the color of your partner's eyes.

3. What is the length of the pants on the partner (it will be much more fun if the girl is wearing a skirt in a pair, but this does not change the wording of the question).

4. Say what kind of shoes your partner is wearing.

Further questions become more complicated. You can ask, for example, what the partner is wearing around his neck, which hand he has a watch on, etc. The host can ask about the color of lipstick, about the rings (on which fingers, what shape, etc.), what hairstyle does partner. In general, the more unexpected and interesting the wording of the questions, the funnier and funnier the competition will be.

Competition for adults "Hee-hee yes ha-ha"

Participants of the competition take places in the room so that all other players fall into their field of vision.

The first player starts the contest. Its task is elementary, but no less significant. He needs to calmly, clearly, without emotion, say aloud one word: “Ha”.

The second participant just as loudly and distinctly pronounces the word twice: "Ha ha." The third participant, accordingly, supports the previous ones and continues the noble deed, saying the word three times, and so on in turn, adding one more word to the already said number of words. All this, according to the seriousness of the undertaking, must be pronounced with appropriate pathos, and do not forget about the facial expression!

The game is considered interrupted as soon as one of the participants allows himself instead of "Ha-ha" to slide into the usual "Hee-hee", or simply laugh!

It is best to play the game in a company where people know each other well and where everyone has already formed a certain opinion. The game is played as follows. All participants come together. The leader is selected. He silently thinks of one person from those present. The task of the rest is to find out who the leader has chosen. All participants in the game take turns asking the host questions on associations. The facilitator thinks for a moment and pronounces his association. The participants of the game carefully listen to the answers and try to put all the associations into a single image, this allows you to guess the intended personality. Whoever correctly calculates the selected person first wins and gets the right to become the leader in the next game.

The word "association" refers to the impression of the leader from a given person, his personal feelings, some kind of image that resembles a mysterious person.

An example of questions and answers to associations can be the following dialogue:

What vegetable or fruit is this person associated with?

With ripe tangerine.

What kind of shoes is this person associated with?

With hussar boots with spurs.

What color is this person associated with?

With orange.

What type or brand of car is this person associated with?

With a bus.

What animal is this person associated with?

With an elephant.

What kind of music is this person associated with?

With Russian "pop".

What mood is associated with this person?

With cheerful.

After such answers, you understand that we are talking about someone perky, with a good-natured character and a broad soul. You look around in disbelief: "Who could it be?" And then suddenly someone's voice is heard, calling your name. To your surprise, the host says, "That's the right answer!"

Competition for adults "Find blindly"

To participate in the competition, players are divided into pairs - a man and a woman. As an inventory, the leader should have stools according to the number of participating pairs. The stools are turned over and placed upside down. A strong floor at a distance of 3 m is lined up opposite the stools, after which they are blindfolded.

Girls are given 10 matchboxes. The task of the participants is not an easy one: a blindfolded man must reach his partner, take a matchbox from her, go to a stool and put the boxes on one of the legs. Then he returns to his partner, takes the next box from her, goes to the stool and ... The competition continues until a matchbox is placed on all the legs of the stool. It is clear that dropped matchboxes do not count. And the most important condition: “private traders are prohibited from touching the legs of a stool, the entire task must be carried out under the guidance of their partners, who tell them where to go, what position to stand in, how to take their hand away, where to aim, how to sit down, etc. And do not forget to turn on fun music!

Competition for adults "Portrait"

Participants are given felt-tip pens and paper and are invited to draw a portrait of a neighbor sitting on the left, and the right-hander must do this with his left hand, and the left-hander with his right.

Competition for adults "Writing letters"

Everyone who wants to take part in the game is given a regular sheet of A4 format and a pen. The host asks the players questions, and they write down their answers, fold the sheet and pass it to another player, thereby exchanging sheets with each other. Questions can be the most banal. For example, who worked for whom, when, what, why, where did they do it, how did it all end?

Anything can come out, for example: Petya, a tractor driver, yesterday, went to the dance, having nothing to do, on the roof, got lost.

Competition for adults "Exposure"

For the competition, it is necessary to prepare in advance four landscape sheets with the inscriptions "bathhouse", "CHILDREN'S MATTE", "MATERNAL HOSPITAL", "AT THE THERAPIST'S RECEPTION", which are attached to the backs of the participants. Those, in turn, should not know their content. The lucky ones turn their backs to the guests and are interviewed by the hosts in turn.

Questions can be the following (you can come up with your own):

♦ Do you like this place?

♦ How often do you visit here?

♦ Are you taking anyone with you?

♦ Who would you invite to visit this place with you?

♦ What five essentials will you take with you to avoid getting into a sticky situation?

♦ What do you usually do there?

♦ Why did you choose this place?

Questions can also be born during the game, if the process captures the participants and spectators.

After the audience laughs enough, the host can remove the signs from the backs of the participants and show those where, in fact, they were “sent”. Now the players themselves will laugh for a long time and have fun!

Wedding contest - where am I?

The game requires four players. They stand in a row with their backs and each of them is hung on their backs with a pre-prepared poster with one of the following entries:
- sobering-up station
- public bath
- restroom
- public transport
the participants themselves do not know what is written on the posters that hang on their backs. Then the facilitator asks questions, addressing each participant in turn. Questions should be as follows.
- How often do you go there?
- When you go there, who do you take with you?
- What are you doing there?
- What do you feel when you go there?
- Do you want to come there at least once more?
As the game progresses, guests, as a rule; and do not mind asking a couple of tricky questions.
Due to the fact that the participant does not know what is being said, and, of course, answers inappropriately, his answers will certainly turn out to be very funny. The winner is the one who will have the most interesting and funniest answers (you can decide who to award the prize to by voting).
At the end of the game, of course, you need to remove the posters and show them to the participants in the game so that they can finally read and, remembering their answers out of place, laugh along with the others.
The inscriptions on the "signs", of course, can be changed. Let's say you can make signs:
- nudist beach,
- cinema,
- store "Intimacy",
- roller coaster,
- stadium,
- camp site and so on: everything largely depends on the imagination of the one who will come up with these signs.

Very exciting hobby

The host asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they must not name their hobbies until the end of the competition, as the rest of the guests should use questions to try to guess them. Participants are asked to leave the room for a while (allegedly so that the rest of those present come up with questions.), And the host explains to the audience that this is a prank and all three players have the same hobby - kissing (for a more liberated company - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this?
  • How much free time do you devote to your hobbies?
  • Do I need special training or preparation to learn this business? If so, which one?
  • Where do you do your hobby?
  • How do you prepare for your hobby?
  • What is the best time of day to do this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do it with?
  • Could your hobby eventually become a profession?
  • Do you share your experience with anyone?
  • What sounds are present when you are doing your hobby?
  • What do you feel about it?

The members answer questions and don't understand at first why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, woodcarving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a prank and they were all asked questions, suggesting that kissing (or sex) is their hobby. Try it, it's very fun!

Answer without words

Number of players: any.

The facilitator sits down in the center and begins to ask questions to the players, turning to one or the other. For example:

  • What do you like to do in the evenings?
  • What is your favourite dish?
  • What is your favorite animal?
  • What are you working for (who are you studying for)?
  • How did you sleep this night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when visiting?
  • What is your hobby? etc.

The task of the players is to answer without words, only with gestures, signs and facial expressions. Who, unable to resist, utters a word, pays a forfeit or leaves the game. During the "answer" of one of the participants, all the others can guess what exactly he depicts. The facilitator should not procrastinate with questions and (most importantly!) Ask questions that can be answered simply with “yes” or “no”.

Favorite institution, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and tablets with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: "brothel", "bowling", "sobering-up", "Bath", "Car dealership", "Women's consultation", "Library", "Night club", "toilet", "beauty salon", "Polyclinic", "Police", "Underwear Store", "Atelier", "Maternity Hospital", "Museum", "Library", "Sex Shop", "Sauna", etc. Those present ask the players in turn various questions: “Why do you go there, how often, what attracts you to this place, etc.”. Players must, without knowing what is written on the plate, answer these questions. Answer quickly, without hesitation. Originality and a sense of humor are encouraged.

Question options:

  • How often do you visit this place?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Entrance to this institution is free, paid or by invitation cards?
  • Does it cost you every visit to this establishment?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • How many friends do you meet there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What is there? etc.

The discrepancy between the answers and the inscriptions on the plates causes a lot of laughter. Simple and fun entertainment that will bring pleasure to both the participants and the rest of those present!

Where I am?

(reverse version of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: "brothel", "bowling", "sobering-up", "Bath", "Car dealership", "Women's consultation", "Library", "Night club", "toilet", "beauty salon", "Polyclinic", "Police", "Underwear Store", "Atelier", "Maternity Hospital", "Museum", "Library", "Sex Shop", "Sauna", etc. For a certain time, the player must guess where he "is". To do this, he asks those present a variety of questions: “Is this a paid establishment? Is this place open at night? Do I go there with my friends? etc.". Condition: Questions must be such that they can only be answered with "yes", "no" or "doesn't matter".

Piquant situation, or Women's revelations

Participants are seated with their backs to everyone, and on their backs (or on the backs of chairs) they attach pre-prepared signs on which various piquant situations are written. The inscriptions can be as follows: “Broken heel”, “Bruise under the eye”, “Torn tights”, “Tousled hairstyle”, “No underwear”, “Hangover”, etc. Participants must, not knowing what is written on the plate, answer the questions of those present. Answer quickly, without hesitation. Originality and a sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your appearance?
  • How do your friends react to what happened to you?
  • How did you get into this situation? etc.

Comic fortune-telling according to the book

For this entertainment, any book is suitable - to your taste (fairy tale, romance, etc.). The “fortuneteller” picks up a book and addresses it with a question of interest to him, for example: “Dear book ... (names the author and the title of the book), please tell me what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the desired line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged Xerox

This is a modification of the famous game "broken phone". Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given blank sheets of paper and pencils (pens). Then the leader approaches the last players in turn and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what has been drawn to him, and then tries to draw the same picture on the back of the next. This goes on until the first player in the line, who draws the final version on a piece of paper. The team whose drawing ends up most similar to the original wins.

Here are collected games from the category of win-win and universal games that will fit well into the program of almost any holiday and will bring pleasure to participants and spectators. Among them there are already well-known, but still favorite entertainments, there are also relatively new .

Suggested the best games and competitions for any holiday- simple and funny, which are designed for companies of very different composition and age, and, as a rule, go with a bang everywhere. They can be safely held both at friendly parties and at corporate holidays, without fear of embarrassing or embarrassing someone. These are games, and here there are more than 20 of them, just for fun and raising the festive mood!

1. Competition for the holiday "It is forbidden to laugh at monkeys!"

Together with the leader, everyone who wants to play becomes in the circle. Men alternate with women. The main condition that the participants are warned about is not to laugh and repeat everything after the leader!

The host starts: with his right hand, he takes the neighbor on the right by the left ear. Everyone else does exactly the same. Then the leader with his left hand takes the right knee of his left neighbor. Then, without letting go of his neighbors, he tries to squat or jump on one leg. All - repeat. Those who laugh are removed from the field.

Then everyone starts all over again, only the leader needs to take on completely different places of his game partners. The more unexpected combinations, the faster the winner will be determined. By the way, make an exception that the host is still allowed to laugh.

2. Competition for the Tic-Tac-Toe holiday with a surprise.

This game is to energize the holiday fun.

Prepare in advance the playing field for “tic-tac-toe”, numbering and hiding a phantom (task) with each square. It will open when the player "puts" a cross (the leader then has a zero). By the way, you don't need to split into teams. Just arrange a game host against guests.

What will be the tasks? For example, "Dance a striptease" or "Drink a glass of vodka", and the like. Instead of forfeits, you can attach a present to each cell, but only the winner will receive it and only from the winning line.

3. Cool game "Raskolbas".

This game requires fake sausages or sausages that are attached to the belt and cubes. You also need to mark the gate with something.

By swinging the "sausage" and hitting the cube with it, the player must drive it into the goal. In this way, you can play for a while, or you can gather two teams and arrange a friendly match between them.

4. Casanovas.

Only men participate in this game, five to seven people.

Each participant is given an inflated balloon in the form of a sausage and a felt-tip pen. Of course, the ball in this case acts as a "phallic symbol". And every man should have time to draw on it as many female figures as possible. For everything about everything, players are given two minutes of time.

The winner and recognized as the local Casanova is the one on whose ... the ball will have the largest number of female silhouettes, and hence “victories”.

5. "Modern Superman".

, the lead to it could be like this:

Host: “We all know well that in his life a real man must build a house, plant a tree and raise a son. Nowadays, people interpret this truth as follows: a man must “plant” a liver, grow a stomach and “build” a wife and mother-in-law. Is there anyone who wants to defend the title of real men, superman? Four or five people will suffice.

For them, the leader announces the following tasks:

- "Plant" the liver, players are invited to drink a glass of vodka through a straw at speed (or a more gentle option - a liter of juice through a straw);

We will grow the belly with balloons, quickly inflate it, tie it up and put it under the shirts, then we suggest playing one round of sumo wrestling. Players, having broken into pairs, begin to knock their stomachs. Whoever in the pair “burst” the stomach faster, he lost.

For the third test, players are given two minutes, during which they must go to the guests and have time to touch (as if pushing with their shoulders) as many women as possible - the “marked” ladies stand in a row behind the player. Who more "built" women in a row - won.

Superman is announced after three rounds.

6. "In the same harness."

For more excitement, the main prize in this game is to make a bottle of alcohol. And, most logically, the participants in the game will be men. If women also want to compete in competitions for the main prize, then it is better to equalize the chances, let the lady compete with the lady.

In advance, the toastmaster should prepare several "teams" from a wide and strong braid. For example, a “team” can be done like this: cut a braid one and a half meters long, fold it in half, stepping back from the middle of 40-50 centimeters, sew a transverse strip to both ends so that a wide loop is obtained - it is thrown over the head. The transverse ribbon will lie horizontally on the chest, and the free long ends are pulled back.

In one "team" you need to "harness" two people (they will look and pull in different directions), and put a bottle for each on his side. At the command of the leader, everyone pulls in his direction in order to prevent the opponent from taking possession of the prize and to quickly reach out himself.

The winners are determined by themselves - whoever was able to overpower his teammate, he won.

7. "A bag of surprise."

The players stand in a circle, leading with a bag in their hands too. This bag contains underpants, T-shirts, pantaloons, underpants, plus size bras, headbands and other props (pack the contents of the bag for a specific company).

When the music starts, the host hands one of the players a bag, he passes it on. The music stopped - the one in whose hands the bag takes out of it the first thing that comes across and puts it on. The music began to play - the bag went from hand to hand. And so on until the bag is empty. Then you can arrange for the congratulations of the heroes of the occasion, performed only for dressed up guests - ditties, dance, etc.

8. "Thrice tied".

For this little fun, couples are invited, consisting, of course, of a lady and a gentleman. Moreover, the ladies are blindfolded, but they first explain that it is in this state that they must tie three bows to their partners in three different places. Of course, this is a difficult task even with open eyes, so women should be encouraged to turn on fantasy (for example, hint that any prominent part of .... a man's head - ears, nose) can become a place for a bow.

The title of the winner is given to the one who copes with the task faster than the others.

9. "Rabbit family".

Couples participate in this game: men will be “rabbits” (we dress up in ears, shirt-fronts and ponytails), and women will be “rabbits” (we dress up in ears, skirts, ponytails).

Host: “We are well aware that rabbits are excellent family men and breed very well. Everyone knows this, but no one has seen how it is done. And now we can observe the process.” With these words, the players are given balls and felt-tip pens. Rabbits and female rabbits will have to break into pairs and start producing offspring: one inflates a balloon, the other draws a rabbit on it.

Which couple will make more "children" in three minutes, that one won.

10. "A fisherman's dream".

For this game, the host needs to have: 2 children's rubber pools, six to seven makeshift fishing rods (we make them from wooden sticks, fishing line and rings from a children's pyramid instead of hooks). Naturally, not carp and pike are “launched” into the pools, but a dozen and a half bottles of beer, champagne, vodka, wine and the like.

From among those who wish, we recruit two teams, four people for each pool. We hand out fishing rods and loudly warn that the players only have one minute to fish. If any of the players managed to fish out a bottle, they take it for themselves. They didn’t have time, which means they will be left without a memorable gift.

11. "And where am I?"

We choose four participants and pin on their backs signs with the names of various public places, for example, a public toilet, a hostel, a bathhouse, a clinic, a beach, a shop, a housing office, and so on. (More options: detention center, strip bar, nudist beach, gynecologist's office, cinema, Intimate store, roller coaster, stadium, hostel). We put the players with their backs to the guests so that the people can see everything clearly.

The intrigue of this game - the draw lies in the fact that the participants themselves do not know what the content of the tablets are glued to their backs. At the same time, the presenter “torments” them with questions: how often do you go to this institution? What do you need to bring with you to feel comfortable in this establishment? Do you need training to do this? Do you need help during this activity? What song do you remember when you are there? Who do you usually go there with?

Of course, it turns out funny, because the players answer, so to speak, from the “lantern”, the winner is determined with the help of guests who support the player they like with their applause, the rest also need to be encouraged for the fun they have delivered.

12. "Schumacher".

To play, you need to stock up on five children's cars, with thick ropes of at least three meters tied to them, at the other end of which simple pencils are tied.

Five players stand in one line, they are given the end to which the pencil is tied (we set the machines so that the entire rope is unwound). The task is explained: at the command of the leader, the contenders for the title of the great racer begin to wind the rope around the pencil with both hands.

The winner is the one who winds the rope around the pencil before everyone else, which means that he will drive his car closer to him.

You can also determine two more prizes and arrange for the winners to pour champagne.

13. "Baba" on the teapot.

It's fun. Two teams can participate in it - four men and one lady each. The lady, of course, will be the same “woman” for the teapot, and the men will dress her up. Take care in advance of two huge skirts sewn according to the “sun skirt” principle, of two caps, kokoshniks or puffy bows, shawls and mittens - potholders - everything will come in handy to make the “woman” elegant.

We put the lady at one end of the hall or room, and the men stand at the other. At the signal of the leader, the first player runs to the “woman” and puts on a wide skirt, after which he returns to the “start”. The second participant puts on a kokoshnik or other headdress, returns. The third covers the "woman" with a shawl and also returns to his comrades. All together they again run to the "woman" and climb under her skirt - after all, they are the very teapots on which the famous "women" sit and, as a signal of readiness, shout "And we are already drinking tea!"

If the people are not too drunk, then the following moment can also be made a condition of the competition: the men raise their “woman” and bring her to the finish line (the place where the men originally stood). And if the gentlemen managed to reach the standard, then it’s better not to risk the health of beautiful ladies and limit yourself to “climbing under a skirt”.

They win, as in any relay race - the fastest and most dexterous.

14. "We collect the will into a fist."

This competition requires newspapers according to the number of participants. Then the presenter sets the tone for the competition and says that usually a real man, having learned the news that shocks him, does not cry, but gathers his will into a fist and makes efforts to correct the situation. Let's imagine that the participants learned this unpleasant news from these newspapers.

Task: with one left hand (remove the right behind the back), at the command of the presenter, collect the newspaper into a fist. Despite its apparent simplicity, this task is very difficult. The winner is the one who manages to first crush the entire sheet in his left hand.

15. "People's choice".

In this case, two applicants are needed. These should be active and not particularly shy men. They are given the task of agitating for themselves the largest number of “voters” in three minutes: kissing as many women on the cheek as possible and shaking hands with as many men as possible. At the same time, the guests are warned that when they are kissed or shake hands, they go out into the hall (on the stage) and stand on the side of their candidate.

The second round is the creation of an "image". Naturally, that “candidate” who managed to “recruit” into their ranks a larger number of people who are ready not only to stand up for their candidate, but also to present him in the light of day will be lucky - to dress him up, literally taking off all the best.

Whose team will win is decided by the applause of the rest of the guests.

16. "King of the evening".

This is a fun trick game. The host announces the competition for the title of "King of the Evening" open, then reports that, according to the readers of Forbes magazine, one of the indispensable qualities of a real man is the ability to kiss the hand of women in the most gallant way and shake it firmly - to men. Of course, tipsy gentlemen will really want to show off, so the host must announce that he is timing, and the men are in a hurry to collect as many handshakes and kisses as possible.

When the time is up - two or three minutes - the presenter announces that, according to the same magazine, a real man, and even more so a king, never fusses (singles out the most leisurely and imposing among the players), and therefore becomes the “King of the Evening”, asks , what is the name of the unhurried guest and hands him the crown.

17. "The Sultan and his wives".

For this competition, you will need to call two men from the hall who independently recruit a harem of six to eight “wives”. Then, each of them, together with his "harem" will fight for the title of the best sultan.

Feed your sultan. The host takes out balloons, threads and scissors. Huge bloomers are put on the sultans. Task: in the three minutes allotted for this test, the girls must inflate as many balloons as possible and fill them with "men's" trousers. The thicker the "sultan", the more caring his wives. To find out whose harem has won, the host takes a needle and pierces all the balls in the pants of the royal spouse. The audience counts their number in unison. The number of inflated balloons is written down on paper.

Sultan's love They say that in harems, not a single wife is offended by attention - it is necessary to demonstrate this. "Sultans" for speed should kiss each of their wives in those two appetizing places on their female body that "husbands" like the most. Point goes to the fastest. (other kissing contests can be viewed)

The most promising. It would be nice to know what are the reserves of each in terms of increasing the harem. Each sultan appoints his beloved wife, and at the command of the presenter, he begins, quickly moving around the hall, kissing all the ladies that get in his way. Beloved wife runs after him and keeps count. The point is earned by the one who managed to kiss more girls.

The winner in the sultan's competition is determined by the number of points earned by men - he has a prize, but both "sultans" receive kisses from their "wives" and applause from the audience.

19. "Invisible clothespins".

We call five couples, consisting of a man and a woman. We give the ladies an unlimited number of clothespins and explain that in forty-five seconds they must fasten as many of them as possible on their partner's clothes. This task will be the first round of the competition. After forty-five seconds, we count the clothespins: how many of them were on the player, so many points and the pair earned.

In the second round, you need to blindfold the ladies and, while the leader explains to them the further plan of action, his assistants change partners. And the task for the girls is simple: in the same forty-five seconds, remove everything that is attached to the gentleman from the gentleman. I mean, clothespins. Whoever took off how much, he will earn so much.

The winner is the pair that, by the sum of the attached and removed clothespins, scored the most points.

20. "Cavaliers pay."

This contest is for . For him, the presenter needs special props, for ladies - belts with a huge purse made of thick fabric attached in front, and gentlemen - belts with attached (not rigidly) huge bills (the size of an album sheet).

The essence of the game lies in the fact that male players with "bills" tied in front must get into the "wallets" of their ladies partners. Naturally, the use of hands is strictly prohibited. In principle, the winner is the pair that manages to complete this task faster than the others.

For less "solvent" gentlemen, you can make another version of this game. Tin cans (or plastic buckets) are attached to the belts of the ladies, into which the men throw the change received from the host. The pair with the most hits wins.

21. "In position."

A long-known game in which men have to feel all the inconveniences of an interesting position. For the illusion of pregnancy, a large balloon is attached to each participant's stomach with tape.

Then a box of matches is scattered on the floor, on command, everyone begins to collect matches - bending over each one separately. Whoever collects the most matches wins.

22. Ageless "Crocodile".

In general, this is a toy well-known on television called "Crocodile". But even here you can make some of your raisins.

Those who want to play are divided into two teams. One of the teams makes up a word, which, accordingly, becomes known to one of the opponents. His task is to explain with gestures and facial expressions to “his own” what is conceived by a group of competitors there.

The “raisin” in this case will be that the presenter determines the topic for guessing. He prepares cards with themes. The explanations of the names of dances and sports look especially funny. For example, "aerobics" or "rowing".

If the players are quick-witted, then after the first round you can switch to guessing whole phrases-aphorisms, like "everything flows, everything changes." The winner is determined by the number of guessed words.

23. "An identikit".

For this entertainment, two pairs of players and assistants are called to help the host (who will write down the pluses and minuses in the "profile" of each player, depending on the correctness of the answer). A game of attentiveness, it is proposed to check how the participants will cope with the task: to make an identikit of a partner. But we announce the task after we put the players with their backs to each other so that there is no chance to prepare and remember something on purpose.

Then the facilitator invites the players to concentrate and imagine each other in detail and begins to ask questions. The first question is a warm-up: what is your partner's name? Of course, everyone responds to it.

Second question: what color are his eyes? Then: what color is the hair; we specify how long they are (these are the third and fourth questions).

Then there are questions that would help to recreate the appearance of a person: whether he wears a watch, on which fingers he wears rings, what color is his tie (dress), whether there is any jewelry hanging around his neck, the style of trousers / skirt, model and size of shoes. In general, it is best to ask about the little things that are not always evident. The more interesting it will be to play. The total number is 10-15 pieces.

The winner is determined by the number of matches with the original.

One of the important components of a fun and exciting holiday are active games and original contests that do not allow anyone to stand aside and unite all party participants. The best games and contests presented here will decorate any holiday, add enthusiasm and humor to it.

Specially for the site

cut off the gift

Inventory: Rope, thread, candies, crackers and all sorts of small toys, scissors, scarf / scarf.

Preparation: We pull the rope at the height of the participants. On the rope we hang on strings the above sweets, crackers and all sorts of small toys.


Game: Blindfold the current "victim" and give scissors in hand. We spin the "victim" around its axis and put it facing the prizes. The task of the "victim" is to open a gift or a treat for himself. The rest observe, cheer and suggest.

Usually, this fun is very popular with both adults and children.

"Situations"

Descriptions of various situations are read to the teams in turn: women must imagine themselves in the place of men and vice versa. The wit and originality of the answers are evaluated.

Situations for the women's team.
1. You want to spend a vacation in a luxurious resort with friends, but your beloved insists on a trip to her mother in the village. What will you do to get her to let you go?
2. You come home from work tired and want to sit with a beer in front of the TV. Your wife, wearing makeup and an evening dress, demands to be taken to a restaurant. How do you persuade her to cancel the publication?
3. Your mother-in-law comes to visit you, and you just need to go fishing. What to do?

Situations for the men's team.
1. At a party, you spot the man of your dreams. How will you try to get his attention?

2. The store brought the "latest peep of fashion" - a suit, the cost of which is equal to 3 salaries of your husband. How do you convince your husband to give you a gift?
3. At 2 o'clock in the morning, the husband returns from "work" drunk, with traces of lipstick, and a very intimate item of women's toilet sticks out of his pocket. Your actions?

"Hard hostess"

Pour sugar, salt, millet, buckwheat, rice, barley into several plates. From each team, one volunteer is called, who, blindfolded, must determine what is in the saucer. When performing a task, speed and accuracy are taken into account.

"I blow, I blow - it's all for nothing"

The participants are given a funnel in their hands, they must blow out the candle through the funnel as quickly as possible from a distance of 50 cm. This can only be done by placing the funnel so that the flame is on the continuation of the side forming the corner of the funnel.

five needles

Participants stand in a line, 5 needles are placed on the floor in front of them. The task of the players is to take all the needles from the floor at the same time.
The winner is the participant who completed the task first.
The secret is that you can immediately take all the needles only by wetting your palm.

MPS is my right neighbor

It is better to play this game even if you are sober, even if you are drunk (it is even much more fun when you are drunk) and it does not matter whether you know each other or not. Moreover, it is imperative that at least one person does not know this game. He is appointed leader. The host leaves the room, and the rest of the participants in the game sit in a circle and "guess one of those present" (why in quotation marks, I will explain below). After that, the facilitator asks the participants of the game questions about what was hidden, trying to understand who they are talking about. Moreover, the questions should be such that the answer is YES or NO. But that's not the point. The fact is that in fact everyone is talking not about one person, but about the person sitting on the right (that, however, is the name of the game "My Right Neighbor", which, of course, the presenter does not know). For example, to the question "Is this a girl?", knowing that a bearded man is sitting on the right, I say "no". Question to the next: "Is this a guy?" - my left neighbor, looking askance at me, says "no". This is where the question "and who ???" appears. in the absolutely stunned eyes of the presenter and the wild rzhach of the whole company. The game continues until it suddenly dawns on the facilitator that the MPS is not just a name, and that the meaning lies in its decoding, or until everyone dies with laughter.

Guess the melody

The host lists 5 words from the lyrics of the song, except for the words from the title. Guests must guess it. The first one to guess gets a point. The one with the highest score receives a prize and becomes the leader. You can play until everyone is leading or until they get tired. For example, the song Podmoskovnye Evenings. 5 words: rustles, morning, sweetheart, head, heart. If they find it difficult to guess, the leader should add one more word from the song.

secret keeper

Inventory: A piece of paper, a pen, some cereal.

The rules of the game are as follows: One of the players is appointed as the "secret keeper". The "secret" consists in the fact that its "keeper" secretly from everyone writes on a piece of paper some line of a familiar poem or song, for example, "The wind blew from the sea, made trouble." He hides the sheet with the text in his pocket or gives it to the audience.

Game: There are six words in the text, therefore, the "keeper" must put six grains of grain in front of him. Each grain is a "secret". Everyone else can ask the "keeper of secrets" as many questions as there are grains in front of them. For any question, the "keeper" gives only one answer. Moreover, each of them must contain a word from the written "secretly" text. Answers can be recorded. Questions can be asked out of order, and after the answer, the corresponding grain is removed. The words in the answers should be named in the same number, gender, case and order in which they are written in the text. It is desirable, of course, that the "keeper" try to organically introduce the right word into any context of the answer to the question - this is his ingenuity. It remains for everyone else to reveal the "secret" by deciphering the text of poems or songs.

Questions and answers might look something like this.

How old are you?

I'm like the wind, I always blow even if I'm over thirty

Do you love us?

You will not get bored - of course?

How do you feel?

I miss the sea guys, and so nothing.

How much is a pound dashing? .

I blew on him yesterday, so he became easier.

Shall we go to the bath tomorrow?

So many days catching up fat - you can go.

What will you eat for lunch?

Unfortunately, I don't know yet.

If there are difficulties, you can ask one more question, while saying what kind of grain (word) it refers to - the first, sixth, etc.

Winner: Team, if the text is guessed.

Present

Preparation: Participants are divided into two teams

Game: Teams sit opposite each other. One team guesses what they would send to the team opposite, and the second guesses what they would do with their gift. The host walks around and quietly asks the participants who will give what and who will do what with the gift. After the poll, the presenter loudly pronounces the resulting options. Then the teams change roles, the game is repeated again.

Winner: The couple with the most original version.

For example: A cow was given as a present, and it was hung on a Christmas tree.

cap on cap

Glue one large cap and several small ones - preferably multi-colored. Small caps are hung on a strong thread. The players take turns putting on a large cap and blindfolding. It is necessary to turn three times around its axis, sit down and, straightening up, get a big cap into a small one.

Prize in riddles

The prize is taken, wrapped in paper. The content of any riddle is glued onto the wrapper. Turns around again. And the riddle is stuck again. And so ten times.

The players sit in a circle. The host gives a prize wrapped in ten wrappers into the hands of one. The player removes one wrapper, sees the riddle, reads to himself. If he guessed it, he says the riddle, if not, he reads the riddle aloud, whoever guessed it, gets the right to further expand the prize, and everything continues according to the same scheme.

The one who gets to the prize - he also receives it. :)

American psychologist

The facilitator distributes paper and pencils to the players (5-8 people) and starts asking questions, having previously explained that the answer should be as detailed as possible.
A list of questions
1. What do you associate the concept of "forest" with?
2. What do you associate the concept of "sea" with?
3. What do you associate the concept of "cats" with?
4. What do you associate the concept of "horse" with?
After that, the answers are collected and begin to be read out with an indication of the author. The host applies the following mappings. According to American psychologists, the forest is associated with life, the sea with love, cats with women, horses with men. The guests' opinions about life, love, men and women are the most amusing!

Signs with a trick

Players will have to answer the questions of the presenter without seeing what is written on the plates located behind their backs. The inscriptions can be as follows: for men: "Maternity hospital", "Bath", "Sobering-up station"; for women: “Bruise under the eye”, “Torn stocking”, etc.
Questions for men:
"How often do you visit this establishment?"
What do you take with you when you go there?
"What are you doing there?"
"Who are you meeting there?"
"What is it that attracts you?"

For women:
“Do you often find yourself in such a situation, in this form?”,
“What do you especially like about your appearance?”,
“What do you think happened that put you in this situation?” etc.
The discrepancy between the answers and the inscriptions on the plates causes a lot of fun among others.

ten coins

Two couples are called, in a pair a gentleman and a lady. Cavaliers are attached to the belt a tin can. Ladies are given 10 coins
Ladies move 2 meters away from gentlemen. At the signal of the leader, the lady must throw all the coins into the gentleman's jar. The gentleman helps her by rotating his waist (if any). The couple with the most coins in the pot wins.