Logic tasks for children 6 years old online. The game "Group by features." Flowers from flowerbeds

Games aimed at developing logic in preschoolers of the older group

Game "Find options".

Target: develop logical thinking, ingenuity.

: cards with 6 circles.

Description: give the child a card with the image of 6 circles, offer to paint them in such a way that the filled and unfilled figures are equally divided. Then view and calculate all the options for painting. You can also hold a competition: who will find the largest number of solutions.

Game Wizards.

Target: develop thinking, imagination. game material and visual aids: picture sheets geometric shapes.

Description: children are given sheets with the image of geometric shapes. On their basis, it is necessary to create more complex pattern. For example: rectangle - window, aquarium, house; circle - ball, snowman, wheel, apple. The game can be played in the form of a competition: who will come up with and draw more pictures using one geometric figure. The winner is awarded a symbolic prize.

Game "Collect a flower".

Target: develop thinking, the ability to analyze, synthesize.

cards with the image of objects related to one concept (clothes, animals, insects, etc.).

Description: each child is given a round card - the middle of the future flower (one - a dress, the second - an elephant, the third - a bee, etc.). Then the game is played in the same way as in the lotto: the host distributes cards with the image of various objects. Each participant must collect a flower from cards, on the petals of which objects related to one concept are depicted (clothing, insect, etc.).

Game "Logic endings".

Target: develop logical thinking, imagination, ability to analyze.

Description: children are asked to complete the sentences:

Lemon is sour, and sugar ... (sweet).

You walk with your feet, but you throw ... (with your hands).

If the table is higher than the chair, then the chair ... (below the table).

If two is greater than one, then one... (less than two).

If Sasha left the house before Serezha, then Serezha ... (left later Sasha).

If the river is deeper than the brook, then the brook ... (smaller than the river).

If the sister is older than the brother, then the brother ... (younger than the sister).

If a right hand right, then left ... (left).

Boys grow up and become men, and girls ... (women).

Ornament game.

Target: develop logical thinking, the ability to analyze.

Game material and visual aids: 4-5 groups of geometric shapes (triangles, squares, rectangles, etc.) cut out of colored cardboard (the figures of one group are divided into subgroups that differ in color and size).

Description: invite the child to consider how on the playing field (sheet of cardboard) you can create ornaments from geometric shapes. Then lay out the ornament (according to the model, according to one’s own plan, under dictation), using such concepts as “right”, “left”, “above”, “below”.

The game "Useful - harmful."

Target: develop thinking, imagination, ability to analyze.

Description: to consider any object or phenomenon, noting its positive and negative sides, for example: if it rains, it's good, because the plants drink water and grow better, but if it rains for too long, it's bad, because the roots of the plants can rot from an excess of moisture.

The game "What did I think?".

Target: develop thinking.

Game material and visual aids: 10 circles of different colors and sizes.

Description: lay out 10 circles of different colors and sizes in front of the child, invite the child to show the circle that the teacher thought of. Explain the rules of the game: guessing, you can ask questions, only with words more or less. For example:

Is this circle bigger than red? (Yes.)

Is it more blue? (Yes.)

More yellow? (Not.)

Is it a green circle? (Yes.)

Game "Plant flowers"

Target: develop thinking.

Game material and visual aids: 40 cards with pictures of flowers with different shapes of petals, size, color of the core.

Description: invite the child to “plant flowers in flower beds”: on a round flower bed all flowers with round petals, on a square - flowers with a yellow core, on a rectangular - all large flowers.

Questions: what flowers were left without a flower bed? What can grow in two or three flower beds?

The game "Group by features."

Target: to consolidate the ability to use generalizing concepts, expressing them in words.

Game material and visual aids: cards with the image of objects (orange, carrot, tomato, apple, chicken, sun).

Description: lay out cards with the image in front of the child different items, which can be combined into several groups on any basis. For example: orange, carrot, tomato, apple - food; orange, apple - fruits; carrots, tomatoes - vegetables; orange, tomato, apple, ball, sun - round; orange, carrot - orange; sun, chicken - yellow.

The game "Remember quickly."

Target:

Description: invite the child to quickly remember and name three round objects, three wooden objects, four pets, etc.

Game "Everything that flies".

Target: develop logical thinking.

Game material and visual aids: several pictures with various objects.

Description: Invite the child to select the proposed pictures according to the named feature. For example: everything is round or everything is warm, or everything is animate that can fly, etc.

The game "What is it made of"

Goals: develop logical thinking; to consolidate the ability to determine what material an object is made of.

Description: the teacher names some material, and the child must list everything that can be made from it. For example: tree. (You can make paper, boards, furniture, toys, dishes, pencils from it.)

The game "What happens ...".

Target: develop logical thinking.

Description: invite the child to alternately ask each other questions of the following order:

What gets big? (House, car, joy, fear, etc.)

What is narrow? (Trail, mite, face, street, etc.)

Interesting games aimed at development logical thinking children 6, 7 years old. Games are very useful for preparing for school. Games for comparison, analysis, synthesis, proof.

What's higher?

◈ Three trees grew in the clearing: oak, pine and birch. Pine is taller than oak, and oak is taller than birch. Which tree is the tallest and which is the shortest?

◈ Have your child draw trees.

Where is the drink?

◈ Mom poured tea, water and juice into different containers: a decanter, a glass and a cup. The cup contains neither juice nor tea. And the decanter is not tea or water. What is poured where?

Who lives where?

Required inventory: figurines of animals or cards with their image, three cubes of different colors or pictures of three houses.

◈ Tell your child that a bunny, a fox and a bear cub lived in the forest. Everyone lived in their own house. The bunny's house was neither yellow nor blue, and the little bear lived neither in a yellow nor in a white house.

◈ Invite the child to guess who lives in which house and put the animals in their houses.

Flowers from flowerbeds

Equipment needed: three flowers different types and three figures (circle, square and triangle) cut out of cardboard.

◈ Invite the child to arrange the flowers in the flower beds according to the story:

Red flowers (roses) did not grow in a round or square flower bed, orange ones (calendula) did not grow in a round or triangular one. Where did the flowers grow?

I guessed...

◈ Guess some object. Invite the child to find out what is hidden through clarifying questions. For example:

Does this item fly?

Does he have wings?

Does he fly high?

- Is he animated?

- Is it made of plastic?

— Of iron?

Does he have a propeller?

- Is it a helicopter?

I take with me on the road ...

Required inventory: cards with images of a variety of objects.

◈ Prepare some pictures with images of various objects. Lay them face down. Invite your child to take a trip, such as a train ride or a sea voyage. But in order for the trip to be successful, you need to thoroughly prepare for it, stock up on everything you need.

◈ Take turns taking cards and talk about how this item can be useful.

◈ Items in the pictures should be very different. Maybe this item is not needed at all on a journey, then it should be put in a separate pile.

◈ Play different situations: on a desert island, on a train, in a village.

◈ Tip: write their names under the items.

food chains

◈ Talk to your child about the interconnectedness of all organisms in wildlife. Consider the pair "predator - prey."

◈ Offer to make food chains that take place in nature.

♦ Meadow, field:

cabbage - caterpillar - sparrow;

cereals - rodents - snakes, birds of prey;

herbs - insects - birds;

herbs, flowers - bumblebee, bee.

♦ Reservoirs:

mosquito - frog - heron;

worm - fish - seagull;

duckweed - fry - predatory fish.

plants - caterpillar - birds;

plants - rodent - birds of prey;

plants - hare - fox, wolf;

mushrooms - squirrels - martens.

Distribute correctly

Required inventory: 24 cards with pictures of different people.

◈ All depicted on the cards must differ from each other in hair color, eyes, height, facial expression.

◈ Invite the child to distribute the figurines in four rooms: put all the children in one, all the dark-haired people in the second, all the cheerful ones in the third, and all the women in the fourth.

◈ What kind of people were left outside the rooms? Which can enter two, three or four rooms?

Russell birds

Required inventory: 20 bird cards.

◈ Birds on the cards should be different: domestic, wild, migratory, wintering, singing, predatory, etc.

◈ Invite the child to settle the birds in nests: in one nest - migratory birds, in another - all those who have white plumage, in the third - all birds with long beaks.

◈ What birds were left without a nest? What kind of birds can be settled in several nests?

Tic-tac-toe

Required inventory: paper, two pens.

◈ Very famous and very simple game. Draw a square of nine 3x3 cells.

◈ Explain to the child the rules of the game: each player chooses a cross or a zero. Then, in turn, players place their badges in empty cells. The winner is the one who first lines up three of his icons (crosses or zeros) in a straight line (vertically, horizontally or diagonally).

◈ There is also a more complicated version of the game. The rules remain the same, but the field increases by one cell: in the bottom row on the right, draw another cell (as in the figure).