Kvn preparation. Lesson "trainings and exercises kvn"

For a number of years, KVN has been one of the most popular games in all educational institutions. The options for preparing and holding competitive programs are very different, but the classic version remains the same: the visiting card of the teams, warm-up, captains' competition, homework. We offer the most common option for preparing and conducting KVN.

Two to five teams can play in one game. The formation of teams is carried out in different ways: from among students of the same class, school (lyceum, gymnasium), from boys and girls of the same class team, by interests, by age, etc. The number of participants in each team, as a rule, should be the same . A few days before the start of the game, the organizing committee of the KVN game (creative group) is formed, which selects the jury members and gives each team certain tasks of the competitive program.

Competitive KVN programs are usually thematic or mixed (creative, developing). The themes of the KVN competition can be, for example, the following: “Don’t have a hundred rubles, but have a hundred friends!”, “Without friends, I’m a little bit, but with friends a lot!”, “Ah, cinema, cinema!” and others. Depending on the general theme of the meeting of the KVN club, the names of the competitions are selected.

Usually, teams prepare for participation in the competitive program in the following scope:

1. Business card-greeting:“Grow big - don’t be a noodle!”, “We are glad to see you again!”, “How heavy is the granite of science”, etc. (up to 4 minutes).

- "Let me introduce myself";

- game (reprise) block;

- Greetings to the jury, fans, opposing teams;

- the end of the business card.

2. Warm up. This block can be the most diverse. For example, teams prepare 2 questions for their opponents in advance and their own answers to them. Questions and answers must correspond to the subject of the competitive program. It is possible to hold a blitz tournament for each team. For example, each team in turn is asked the following questions:

The glorious defender of Mother Russia, who spent 33 years sitting motionless in a hut. Kaliki passers-by helped him gain heroic strength. (Ilya Muromets)

The villain. He whistled like a nightingale, shouted like an animal, hissed like a snake. (The nightingale the robber)

Brother of Ilya Muromets, who freed Zabava Putyatichna, the niece of Prince Vladimir. (Nikitich)

The monster that lived on Mount Sorochinskaya. (Zmey Gorynych)

The famous gusler, who visited the bottom of the sea-ocean at the Sea King. (Sadko)

The owner of Lake Ilmen, who helped Sadko catch golden-finned fish. (Water)

Bogatyr, priest's son. Defeated Tugarin Zmeevich. (Alesha Popovich)

A strong man who easily pulled a plow out of the ground, which the entire squad of Volga Svyatoslavovich could not pull out. (Mikula Selyaninovich)

A mighty hero who could not raise a bag of change. (Svyatogor)

A hero who forced a single-headed serpent to bring living water. (Mikhailo Potyk)

What was the name of the hero of the fairy tale S. Lagerlef, who made a wonderful journey with wild geese? (Niels)

What is the name of the protagonist of A. Gaidar's story "Military Secret". (Alka)

What is the name of a friend of Electronics from a fantastic story by E. Veltistov. (Syroezhkin)

3. Competition of captains. The content of the competitive tasks is determined by the organizers of the competitive program. Here again, there can be a variety of options: an intellectual blitz tournament, situational tasks, a “competition of literates”, etc.

4. Homework:“With a song for life”, “What is snow for me, what is heat for me, what is pouring rain for me when my friends are with me!”, “In the world of unlearned lessons”, etc. (up to 7 minutes).

5. Criteria for evaluating the performances of KVN teams:

1. Reflection of the theme of the competition, screenwriting.

2. Originality of the director's performance of the team's performance:

— theatricalization (creating an image);

- musical solution;

- artistry;

- wit and resourcefulness;

— costumes of the players;

stage and speech culture.

3. Fulfillment of the requirements for the performance (observance of time limits, the quantitative composition of the team, participation in all tasks of the competitive program).

To evaluate the performance of teams, a certain scoring system is usually established. For example, the maximum score:

- for the competition "Business card-greeting" - 5;

- "Warm-up" - 5;

- "Competition of captains" - 5;

- "Homework" - 6.

6. Summing up the results of the KVN game. This is the most difficult stage in the entire competition program. Refereeing must be objective, excluding any preferences and personal sympathies. Usually the jury members are seated at separate tables, equipped with signs on a five- or six-point system. The chairman of the jury (secretary) summarizes the total (sum of points) after each competition and calculates the final result. It is desirable to include well-known and respected people in the jury (the participation of only the administration or teachers of an educational institution is not always justified).

For a number of years, KVN has been one of the most popular games in all educational institutions. The options for preparing and holding competitive programs are very different, but the classic version remains the same: the visiting card of the teams, warm-up, captains' competition, homework. We offer the most common option for preparing and conducting KVN.

Two to five teams can play in one game. The formation of teams is carried out according to a different principle: from among students of the same class, from the same school (lyceum, gymnasium), from boys and girls of the same class team, according to interests, according to age, etc. The number of participants in each team, as a rule, should be the same. A few days before the start of the game, the organizing committee of the KVN game (creative group) is formed, which selects the jury members and gives each team certain tasks of the competitive program.

Competitive KVN programs are usually thematic or mixed (creative, developing). The theme of the KVN competition can be, for example, “Don’t have a hundred rubles, but have a hundred friends!”, “Without friends, I’m a little bit, but with friends a lot!”, “Ah, cinema, cinema!” etc. Depending on the general theme of the meeting of the KVN club, the names of the competitions can be selected.

Usually, participating teams prepare for participation in the competitive program in the following scope:

1. Greeting business card : “Grow big - don’t be a noodle!”, “We are glad to see you again!”, “How heavy is the granite of science”, etc. Up to 4 minutes. Recommended greeting card structure:

- "Let me introduce myself";

- game (reprise) block;

- Greetings from the jury, fans, opposing teams;

- the end of the business card.

2. Warm up . This block can be the most diverse. For example, teams prepare 2 questions for their opponents in advance and their own answers to them. Questions and answers must correspond to the subject of the competitive program. It is possible to hold a blitz tournament for each team. For example, each team in turn is asked the following questions:

The glorious defender of Mother Russia, who spent 33 years sitting motionless in a hut. Kaliki passers-by helped him gain heroic strength. (Ilya Muromets)

The villain. He whistled like a nightingale, shouted like an animal, hissed like a snake. (The nightingale the robber)

Brother of Ilya Muromets, who freed Zabava Putyatichna, the niece of Prince Vladimir. (Nikitich)

The monster that lived on Mount Sorochinskaya. (Zmey Gorynych)

The famous gusler, who visited the bottom of the sea-ocean at the Sea King. (Sadko)

The owner of Lake Ilmen, who helped Sadko catch golden-finned fish. (Water)

A strong man who easily pulled a plow out of the ground, which the entire squad of Volga Svyatoslavovich could not pull out. (Mikula Selyaninovich)

3. Competition of captains. Improvisation competition. The content of the competitive tasks is determined by the organizers of the competitive program. Here, again, there can be a variety of options: an intellectual blitz tournament, situational tasks, a "competition of literates", etc.

4. Homework : “With a song through life”, “What is snow for me, what is heat for me, what is pouring rain for me when my friends are with me!”, “In the world of unlearned lessons”, etc. Up to 7 minutes.

5. Criteria for evaluating the performances of KVN teams.

1. Reflection of the theme of the competition, screenwriting.

2. The originality of the director's performance of the team's performance (theatricalization (creating an image), musical solution, artistry, wit and resourcefulness, costumes of the players, stage and speech culture).

3. Fulfillment of the requirements for the performance (observance of time limits, the quantitative composition of the team, participation in all tasks of the competitive program).

To evaluate the performance of teams, a certain scoring system is usually established. For example:

- for the competition "Business card-greeting" - the maximum number of points is 5;

- for the competition "Warm-up" - the maximum number of points is 5;

- for the "Contest of Captains" - the maximum number of points is 5;

- for the competition "Homework" - the maximum number of points is 6.

6. Summing up the results of the KVN game . This is the most difficult stage in the entire competition program. Refereeing must be objective, excluding any preferences and personal sympathies. Usually the jury members are seated at separate tables, equipped with signs on a five-point (six-point) system. The chairman of the jury (secretary) summarizes the total (sum of points) after each competition and calculates the final result. It is desirable to include well-known and respected people in the jury (it is not always justified that only the administration or teachers of an educational institution participate in the jury).

At the end of the game, the teams are rewarded with prizes established by the organizing committee of the KVN game.

If you watch KVN games on TV, it may seem that the teams are preparing for the performance in a fun, simple, and most importantly, fast way. But actually it is not. Today you will learn everything that happens behind the scenes of the Major League of KVN and how the preparation for the games of the main league of the International Union of KVN is going. So let's go.

The average non-resident team arrives in Moscow two weeks before the game. As a temporary shelter, KVN workers most often choose apartments, and only in rare cases - hotels. In the apartment, the teams live, eat and write jokes that we will see on TV in the future.

Sturm is a common way to create jokes in KVN. Each team member throws ideas, jokes, and then all together either give them a final look, or forget forever. "Assaults" are held every day, for several hours. The team wakes up, has breakfast and almost immediately starts the assault. This process can take a whole day, literally from 10 am to 2 am, of course, with breaks for meals, sometimes for walks.

Five days before the game, the "hot" time for KVN players begins - editorial reviews. The author's group of teams sleeps for 2-3 hours these days, most often the guys do not rest at all. The actors also have little time to sleep: the written material needs to be urgently rehearsed in order to show it for editing the very next day. The quality of the invented jokes is monitored by seasoned editors of the Major League of KVN Dmitry Shpenkov (the champion of the Major League-2007 as part of the Ordinary People team) and Dmitry Kolchin (the champion of the Major League-2011 as part of the KVN team SOK). The first two days, the teams are shown to the editors in the rehearsal rooms of the Moscow youth center Planet KVN, or popularly the “KVN house”. They kind of remind me of high school gyms. At editorial offices, jokes that are not funny or superfluous, according to the editors, are removed, and entire competitions can “leave”. Usually the “Greeting” contest remains the most important, here only individual jokes, numbers or blocks can be cut out. STEM, Music Contest or Single Song Contest may be removed entirely.

The fifth day is the day of the dress rehearsal of the game. Teams arrive at the Central Academic Theater of the Russian Army. The two main impressions are the backstage, huge in size and scale, and the hall, which looks much larger on TV. So, at 1pm, the teams are already on stage, where another edit is taking place. The numbers are being cleaned up a little more, most often this is due to the enumeration of the timing of the competitions.

At seven o'clock, the general rehearsal and the television route of the game begin: Alexander Vasilyevich is working on his text, the teams play competitions in costumes and with props. After the run, the chief director for working with teams, Mikhail Yarchenko, advises KVN players on staging numbers. And finally, the final editing. Almost nothing is cut here, the editors give only some advice. After a hard day, the teams go home. Either sleep or rehearse again.

On the day of the game, teams arrive at the KVN house at one in the afternoon. There is another rehearsal with the director, sound check, clarification of some details on the production of numbers. On the same day, the teams bring biathlon jokes to the editors: out of 60 submitted jokes, at least 25 must make it to the final list.

And at seven o'clock the main action begins - the game. Here you already know everything better than me. This is how the preparation for the game goes. To make the hall laugh, the teams spend almost all their free time. Well, is it worth it or not - only this very hall and the viewer in front of the screen of their TVs will decide.

Guidelines for preparing for the games of KVN teams
These guidelines will help you effectively
prepare the school KVN team for the qualifying rounds of the regional
stage of the republican competition of KVN teams "To the future with a smile."
Addressed to the organizers of leisure activities, teachers
additional education, teachers-organizers of institutions
education, other interested.
In the process of preparing the KVN game, the organizers need to clearly
imagine what tasks they have to solve and what resources for
this needs to be applied.
The first and basic law of humor is at the heart of any joke
necessarily lies a paradox, that is, a comparison of the incomparable.
In addition, along with everyday relevance, a joke should
imply novelty of the conclusion.
Let us dwell in more detail on the competitions of the traditional
Republican tournament of school teams of the KVN game "To the future with
smile."
Greeting is an important competition in the overall strategy of the game, so
he needs to pay special attention in preparation. Design
greetings is simple, but it also has its secrets.
First, don't start with weak reprises. first quarter of your
performance should be as strong as the last one. Secondly,
the layout of the text is facilitated by thematic blocks. By no means
use unethical jokes - everything must match
moral and ethical standards and the age of children. Third, in the final
greetings should be a natural way out of a given situation or
a capacious sentence-conclusion.
Warm-up is the most serious and difficult contest of the game.
The only competition that, according to game theory, is practically
has changed over the past half century. Preparation for the warm-up begins with
choosing your own questions and answers. Most teams
wrong at this stage. Obviously, the "price of reprise" is higher than
in any other competition. Sometimes one answer in the warm-up is enough,
to break away from the opponent by one point or more. Therefore, any
a joke suitable for a warm-up should be immediately and unconditionally
given to her and in no case be inserted into competitions in advance.
The second mistake most teams make when preparing
to the warm-up is the creation of your own answers to the training
warm-ups. If you could come up with this answer in 30 seconds, then
of all, his rivals will also come up with it. Therefore, the only true
move - first come up with a reprise, and then put a question to it.
During training warm-ups, mini-dispatchers are selected
and dispatchers (players who "filter" answers and choose the best
from those suggested).
An approximate scheme of the work of the team in the warm-up:
0 seconds: "Silence! Be silent! Think!". The only thing
exception - a simple answer that will only play immediately, but inform
only the dispatcher needs it, so that others do not hear, but he already
let him decide.
10 seconds: "All in a circle!". Everyone reports his version to the mini-dispatcher. No one gives their own opinion about
the merits of one response or the other.
15 seconds: Mini-controllers communicate their options to the dispatcher.
20 seconds: The chief controller selects an option.
25 seconds: "Silence!". The dispatcher announces the final
the wording of the answer and the walker goes to answer.
30 seconds: "To the microphone!".
Musical freestyle - free style. Here they work
almost all principles. First, the title is clearly musical,
implies the use of humorous elements (reprise,
miniatures, songs, parodies) in a musical presentation. In this competition you
you can sing, dance, play musical instruments, and
tell jokes.
For those who are going to play, another clarification: KVN is
wit competition. Dramatization of bearded jokes or
staging a number by rearranging other people's jokes is not KVN.
KVN is a serious sport, and not always the one who wins
potentially more talented, and the one who is better "knows how to play."
"Glossary"
The walker is the team player who answers the warm-up questions.
A pun is a joke based on the double meaning of the word.
Zong is a joke built on sound.
Pastosis is a joke understandable only to those who were present at it.
creation.
Refrain is a recurring joke that pops up in
modified form several times during the performance.
Pantomime is a pop reprise, the content of which is conveyed to
the viewer exclusively through the plasticity and facial expressions of the actor.
Coda - the final monologue or dialogue in the team's speech.
GEG - a joke, most often made by means of pantomime.
Binding (garter) - a connecting link of jokes, reprise, etc.
Rubber - pre-prepared answers to questions in the competition
"Warm-up", which, in theory, should be based solely on
team improvisations.
Finale - the final song.

Why does the warm-up have to be prepared earlier than other game competitions? What for? Let's go out, answer something there, ask some question ourselves, for sure something will not go into our business card - that's the bullet in the warm-up. Unfortunately, this is how most teams think.

Now, if you were now offered to go to the Olympics as part of the judo team, with an indispensable condition - to perform, would you go? I am sure that they would not even risk it: there are no many years of training and preparations. Why are you going to warm up to play without training and preparation?


Maybe for someone I will reveal a secret, but the warm-up can and should be trained. The most interesting thing is that many people know this, but do not do it. “Once”, “We have more important things to do”, “We are writing a business card” - this is not a complete list of excuses. And after that, in the warm-up, all the advantage obtained with great difficulty in the business card merges.

I hope I have convinced you of the need for systematic warm-up preparation. Now the actual methods of training.

1. Practice a warm-up at every rehearsal
All members of the KVN team come up with four or five questions. It is better to come up with them in advance, but if not, then quickly at the beginning of the rehearsal. Questions are written in the form of notes, and collected in a header. The team is divided into two or more warm-up circles, and go ahead: take turns pulling pieces of paper, asking questions, thinking, answering.

Successful answers are recorded! Detach for this case, for example, props. If he/she doesn't mind, of course.

Let's play standing up! Believe me, wit depends a lot on this.

Yes, at the beginning it will be “not very good”, but by the end of the training, lightness will begin to appear, tricks and moves will be outlined. You will automatically know how to think about a given question, and how to formulate an answer. A good number is 40 questions. It will take you about an hour to rehearse.

In such training warm-ups, it becomes clear who makes decisions better, and who is “phoning” - persistently offers his own version, interfering with everyone else. It is better not to take the “foamers” to the game, or to put them separately, making a special filter for them - a person who will be an intermediary between the “fountainer” and the rest of the warm-up participants.

2. Open trainings with other KVN team(s)
Arrange with your friends KVNshchikam to play a warm-up. You can even chip in for a prize and invite a jury to spur interest. And a small number of viewers from among acquaintances / friends / classmates will not hurt. At such a mini-KVN, you can try new jokes / miniatures.

If there are spectators, then in addition to notes, you can answer questions “from the audience”. Spectators, especially those unfamiliar and of the opposite sex, stimulate wit greatly. Again, do not forget to write down successful questions and answers.

3. Just before the workout
Warm up just before the game in the dressing room. Have someone from the team ask you questions, and the warm-up participants will flash their wits. This is a good way to tune in to the “warm-up wave”.

If there is no time to invent, take it.

All of these tips related to preparing for the warm-up before the game. And what to do and what not to do during the warm-up at the game - read. Good luck in KVN!