Sincwine on the theme of Onegin. Lesson on Russian literature on the theme of A.S. Pushkin novelEugene Onegin images of the main characters

Target: teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

Description. Children - "hares" hide behind bushes and trees. Away, behind a bush, is a "wolf". "Hares" run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: “The wolf is coming!” - "hares" run away and hide behind bushes, trees. "Wolf" is trying to catch up with them. In the game, you can use a poetic text:

Bunnies jump: lope, lope, lope -

To the green meadow.

Grass is pinched, eaten,

Listen carefully

Is the wolf coming?

Children follow the text. With the end of the text, a "wolf" appears and begins to catch "hares". At first, the role of the “wolf” is performed by the educator.

Mobile game "Shaggy dog"

Target: teach children to move in accordance with the text, quickly change direction, run, trying not to get caught by the catcher and not pushing.

Description. Children stand on one side of the playground. One child, located on the opposite side, depicts a "dog". The children quietly approach him, and the teacher at this time says:

Here lies the shaggy dog,

Burying your nose in your paws,

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up

And let's see: "Something will happen?"

Children are approaching the "dog". As soon as the teacher finishes reading the poem, the “dog” jumps up and “barks” loudly. The children scatter, the "dog" tries to catch someone. When all the children hide, the "dog" returns to its place.

Mobile game "Catch me"

Target: to teach children to act quickly on a signal, to navigate in space; develop dexterity.

Description. The children are sitting on the bench. The teacher invites them to catch up with him and runs in the opposite direction from the children. Children run after the teacher, trying to catch him. When they run up to him, the teacher stops and says: “Run away, run away, I’ll catch up!” The children run back to their seats.

Instructions for carrying out. The teacher should not run away from the children too quickly: they are interested in catching him. You should also not run too fast after the children, as they may fall. At first, the run is carried out in only one direction. When the children run up to the teacher, it should be noted that they know how to run fast. When the game is repeated, the teacher can change direction, running away from the children.

Mobile game "Frost Red Nose"

Target: development of the ability to perform characteristic movements; get kids to run.

The teacher stands in front of the children at a distance of 5 meters and says the words:

I am Frost Red Nose. The beard is all overgrown.

I'm looking for animals in the forest. Come out quickly!

Come out, bunnies! Girls and boys!

(Children go towards the teacher.)

Freeze! Freeze!

The teacher is trying to catch the guys - “bunnies”. The children run away.

Mobile game "Chickens in the garden"

Target: develop coordination of movements, speed of reaction; exercise in running, squatting and crawling.

Description. In the middle of the site they limit a small area - a "garden". Not far from him, on one side of the platform they put a chair - this is the “house” of the watchman, on the other hand, at the level of the chest of the child, a rail is strengthened on the racks or a tape is pulled - the “house” for chickens. The role of the "watchman" is first performed by the educator, and then by more active children. The rest are chickens. At the signal of the educator: “Go, chickens, for a walk” - children - “hens” crawl under the “fence” (rail), make their way into the “garden”, run, “look for” food, “cackle”. The "watchman" notices the "hens" and drives them out of the "garden" - claps his hands, saying: "Shoo, shoo!" Children - "hens" run away, crawl under the rail and hide in the "house". The "watchman" goes around the "garden" and sits down again. The game is repeated. If the game is played for the first time, then the area of ​​\u200b\u200bthe "garden" is not indicated. Children run around using the entire playground.

Mobile game "Birds in nests"

Target: to teach children to walk and run in all directions, without bumping into each other; teach them to act quickly on the signal of the educator, to help each other.

Description. On one side of the playground, hoops (“nests”) are freely laid out according to the number of children. Each child (“bird”) stands in its own “nest”. At the signal of the teacher, the children - "birds" run out of the hoops - "nests" - and scatter all over the site. The teacher imitates the feeding of “birds” either at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they “peck” the food. "The birds flew into the nests!" - the teacher says, the children run to the hoops and stand in any free hoop. The game is repeated. When the game is mastered by children, new rules can be introduced: lay out 3-4 large hoops - "several birds live in the nest." At the signal: “The birds flew into the nests” - the children run, 2-3 children stand in each hoop. The teacher makes sure that they do not push, but help each other to stand in a hoop, use the entire area allocated for the game.

Mobile game "On a flat path"

Target: to develop coordination in the movement of arms and legs in children; teach to walk freely in a column one at a time; develop a sense of balance, orientation in space.

Description. Children, freely grouped, go along with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to the text:

On a flat path Go step by step.

On a flat path

Our feet are walking

One - two, one - two.

By pebbles, by pebbles Jump on two legs

moving forward.

Stones, stones...

In the hole - boom! To squat.

Climb.

The poem is repeated again. After several repetitions, the teacher says another text:

On a flat path, on a flat path

Our legs are tired, our legs are tired

This is our home, this is where we live.

At the end of the text, the children run to the "house" - a predetermined place behind a bush, under a tree, etc.

Mobile game "Shepherd and flock"

Target: to consolidate in children the ability to play according to the rules of the game, exercise in walking and running.

Description. Children depict a "herd" (cows, calves, sheep). They choose a "shepherd", give him a pipe and a "whip" (jump rope). The teacher pronounces the words, the children perform movements in the text:

Early - early in the morning

Shepherd: "Tu-ru-ru-ru",

("The Shepherd" plays the pipe.)

And the cows are in harmony with him

Tightened: "Moo-mu-mu."

Children - "cows" moo. Then the "shepherd" drives the "herd" into the field (to the agreed lawn), everyone walks along it. After a while, the "shepherd" snaps his whip (jump rope), drives the "herd" home. The game is repeated.

Mobile game "Horses"

Target: to teach children to move together one after another, to coordinate movements, not to push the one running in front, even if he is not moving very fast.

Description. Children are divided into two groups: some depict "horses", others - "grooms". Each "groom" has "reins" - jump ropes. At the signal of the teacher, the “grooms” catch the “horses”, “harness” them (put on the “reins”). At the direction of the teacher, children can ride (run in pairs) quietly, trot or gallop. After some time, the “horses” are unharnessed and released into the meadow, the “grooms” sit down to rest. After 2-3 repetitions of the game, the children change roles. In the game, children alternate movements: run, jump, walk, etc. You can offer different plots of trips: to the races, for hay, to the forest for firewood. If the "groom" cannot "catch" any of the "horses" for a long time, other "grooms" help him.

The mobile game "Hen - Corydalis"

Target: exercise children to quickly respond to the signal of the teacher; exercise children in walking.

The teacher depicts a "chicken", the children - "chickens". One child (older) - "cat". "Cat" sits on a chair on the sidelines. "Chicken" and "chickens" walk around the site. The teacher says:

A hen came out - a Corydalis, with her yellow chickens,

The chicken cackles: "Ko-ko, do not go far."

Approaching the “cat”, the teacher says:

On a bench by the path, a cat lay down and dozes ...

The cat opens its eyes and catches up with the chickens.

The "cat" opens its eyes, meows and runs after the "chickens", which run away to a certain corner of the site - the "house" - to the mother chicken. The teacher (“chicken”) protects the “chickens”, spreading his arms to the sides, and at the same time says: “Go away, cat, I won’t give you chickens!” When the game is repeated, the role of the “cat” is entrusted to another child.

APPENDIX 6 GAMES (mobile, didactic, role-playing, finger games)

MOBILE

Mobile game "At the bear in the forest"

Tasks: Teach children to alternately perform different functions (run away and catch).

Game description: The bear's den is determined (at the end of the site) and the children's house on the other. Children go for a walk in the forest and perform movements according to the verse, which they say in chorus:

At the bear in the forest,

Mushrooms, I take berries,

The bear doesn't sleep

And growls at us.

As soon as the children have finished saying the poem, the bear gets up with a growl and catches the children, they run home.

The mobile game "Cossack Hen"

Tasks. Exercise children to quickly respond to a signal, to run with dodging.

Equipment: chair.

Description of the game. The teacher plays the role of a chicken, the children - chickens. One child (more active) is a cat. The cat sits on a chair to the side. The teacher walks with the children throughout the playground and says:

The chicken came out

With her yellow chicks,

The chicken cackles: “Ko-ko,

Don't go far."

Approaching the cat, the teacher says:

On a bench by the path

The cat lay down and dozes ...

The cat opens its eyes

And the chickens are chasing.

The cat opens her eyes, meows and runs after the chickens, they run away to the opposite side of the room, where their house is marked with a line. The cat does not catch chickens. The teacher protects them, spreads his arms to the sides and says: “Go away, cat, I won’t give you chickens.” Then a new cat is assigned, the game is repeated.

Mobile game "Sparrows and a car"

Tasks: teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

Game description: Children - "sparrows" sit on a bench - "nests". The teacher depicts a "car". After the words of the teacher: “Flew, sparrows, onto the path,” the children rise and run around the playground, waving their arms - “wings”. At the signal of the teacher: “The car is driving - fly, sparrows, into your nests!” - the “car” leaves the “garage”, the “sparrows” fly into the “nests” (sit on the benches). The "car" returns to the "garage".



Mobile game "Bubble"

Tasks. To consolidate in children the ability to become in a circle, gradually expand and narrow it.

Description of the game. The children, together with the teacher, hold hands and form a small circle, becoming close to each other, then they say:

Blow up, bubble

Blow up, big one

Stay like this

Don't crash.

At the same time, everyone gradually expands the circle and holds hands until the teacher says: “The bubble has burst!” Children release their hands and squat down, saying, "Clap." It is possible, after the words “bubble burst”, to invite the children, still holding hands, to move to the center of the circle, saying: “shhhh”. the kids inflate the bubble again, move back, forming a large circle.

It is necessary to pronounce the text slowly, clearly, involving children in repeating words after the teacher. Instead of a quatrain, you can pronounce sounds that imitate the inflation of a balloon: “pf-pf-pf”. When the balloon bursts, clap your hands and sit down.

Mobile game "Sun and rain"

Tasks. To develop in children the ability to run loose, without bumping into each other, to quickly respond to a signal.

Equipment: chairs or gymnastic bench, umbrella.

Description of the game. At first, when getting acquainted with the game, a simplified version is given. Children sit on chairs or a gymnastic bench. At the signal of the teacher “sun”, everyone goes for a walk, runs, plays, etc. At the signal “rain”, they quickly return to their places.

In the game, you can use an umbrella, the teacher opens it at the second signal - “rain”. Children run to the teacher to hide under an umbrella.

After repeated repetition, the game can be complicated: chairs are placed at some distance from the edge of the site or the wall of the room, the children squat down behind and look out the window (into the hole in the back), the teacher says: “The sun is in the sky! You can go for a walk." The kids run all over the place. At the signal “rain, hurry home,” they run to their places and sit down behind the chairs. The teacher says again: “Sunny! Go for a walk! The game is repeated.

Mobile game "Birds in the nest"

Tasks. Exercise children in running in different directions, in the ability to hear the signal of the teacher, to navigate in space.

Equipment: hoops.

Description of the game. On one side of the site or room, hoops are freely laid out according to the number of children. Each child stands in his hoop - this is a nest, a bird lives in it. At a signal, the birds fly out of their nests and scatter all over the site. The teacher feeds the birds either at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they peck the food. "The birds flew to the nests!" - the teacher says, the children run to the hoops and stand in any free hoop. The game is repeated.

When the game is mastered by the children, new rules can be introduced - lay out 3-4 large hoops - "several birds live in the nest." At the signal “the birds flew into the nests”, the children run, 2-3 kids get up in each hoop. The teacher makes sure that they do not push, but help each other to get into the hoop, use the entire area allocated for the game.

Mobile game "Shaggy dog"

Tasks. Teach children to listen to the text and quickly respond to the signal.

Equipment: chair.

Description of the game. The child pretends to be a dog, he sits on a chair at one end of the playground and pretends to be asleep. The rest of the children are at the other end of the room beyond the line - this is the house. They quietly approach the dog, and the teacher says:

Here lies the shaggy dog,

Burying your nose in your paws,

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up

And let's see if something happens.

The dog wakes up, gets up and starts barking. Children run into the house, stand behind the line. Then the role of the dog is assigned to another child. The game is repeated.

DIDACTIC

“Whoever they called, catch him!”

Target: formation of attention, development of reaction speed.

Equipment: big ball.

Description: Each child, moving freely around the playground and hearing his name, must run up, catch the ball, throw it up, while naming the name of one of the players.

Instruction:“Now we will play the game “Catch the one you named!”. I have a big beautiful ball in my hands. While I hold it in my hands, you can run, jump, walk around the site. As soon as I toss the ball up and call the name of one of you, the one whose name I call must run to the ball as quickly as possible, catch it and throw it up again, calling the name of the other player. So the game continues for a long time. Let's start playing."

"Edible - inedible"

Target: the formation of attention, the development of the ability to highlight the main, essential features of objects.

Equipment: list of item names.

Description. The child must respond and perform movements in accordance with the words of an adult.

Instruction:"Attention! Now we will find out who (what) can fly and who (what) cannot. I will ask, and you immediately answer. If I call something or someone capable of flying, for example a dragonfly, answer: “Flying” - and show how she does it - spread your arms to the sides like wings. If I ask you: “Does the pig fly?”, be silent and do not raise your hands.”

Note. List: eagle, snake, sofa, butterfly, Maybug, chair, ram, swallow, plane, tree, seagull, house, sparrow, ant, mosquito, boat, iron, fly, table, dog, helicopter,

The game can be played with one child or with a group of children.

"Pick by color"

Goals:

1. To consolidate the ability to group homogeneous objects by color;

2. To consolidate the idea of ​​​​the four primary colors (red, yellow, blue, green);

3. Teach children to highlight colors, distracting from other signs of objects (shapes, sizes).

Material.

Each child has a plastic cup of a certain color; cut out cardboard circles of four primary colors (red, yellow, blue, green).

Game progress.

Educator: Children, we will play the game "Pick by color".

You have multi-colored cups. Look what we have in the basket. What's this? (Shows a blue circle.) That's right, a circle. And what's that? (Shows red) That's right, also a circle. And how do they differ? (Keep the circles nearby.) "If the children find it difficult to answer, the teacher helps.

"They're exactly the same? What's the difference? That's right, one of them is blue and the other is red, they're different in color." The colors of the remaining circles are also clarified.

"Now match the color of the circles to each cup, put the circle in such a cup so that it hides in it. If the circle is of a different color, it will be visible." He puts a red circle in turn to the red and blue cups, and asks the children on which of them the circle "hid". Do the same with the blue circle.

Children complete the task, the teacher checks and evaluates the result of the work.

"Let's dress the doll for a walk"

Target: To form the skill of sequential actions of dressing for a walk.

Continue to teach children to remember and name items of winter (demi-season) clothing, to know its purpose.

Cultivate meticulousness careful attitude to clothes; desire to take care of the doll.

Material: a set of doll clothes; doll.

Game progress.

1. The teacher informs the children that the Katya doll has already had breakfast and wants to go for a walk. Leads the children to the conclusion: "We need to put the doll on a walk."

Educator. It's autumn now. It's cold outside. Doll Katya should be dressed warmly. What clothes should the doll wear? (Warm, autumn.)

2. Showing and examining clothes.

The teacher shows the children the items of autumn clothing, names them, talks about the color, the material from which the clothes are sewn, pays attention to the details of the clothes (pockets, sleeves, collar, trim). Emphasizes that autumn clothes are warm, because it is cold in autumn.

3. Joint activities: dressing the doll for a walk in sequence.

Educator. Kolya puts pants on the doll. What did Kolya put on Katya? Now you need to put on a warm jacket, fasten all the buttons. Where is the button on the jacket? And this is a loop. Masha, Zhenya, Alina, show me where the loop is? Here is the button on the jacket, and this is the loop. You need to fasten the button in a loop. Like this (shows and explains several times). What is Masha wearing?

In conclusion, the teacher evaluates how the children dressed the doll.

"Let's drink tea to the doll"

Target: to acquaint the child with the purpose of dishes, to teach them to perform object-game actions (arranging cups, saucers, laying out spoons).

Equipment: doll, children's furniture and utensils (cup, saucer, spoon, teapot).

Game progress.

The teacher says to the children: “A doll came to visit us, we must put it at the table, treat it with tea. Let's put a cup and a saucer. Now put the spoon to the cup. Let's pour tea into a cup. Give tea to our guest.” If children are having difficulty, show them how to proceed. At the end of the game, the teacher sums up: “We poured tea into a cup, the doll drank tea”, says a nursery rhyme:

kettle on put on the table,

Saucers, we will put a cup,

We will welcome the guest

Give the doll tea!

STORY-ROLE-PLAYING

1. "Shop"

Seller, buyer, cashier.

Tasks: To teach children to verbally indicate the theme of the game, their role, the role of other children, the game actions performed. Develop the ability to use role-playing speech, establish role-playing relationships, conduct role-playing dialogue. Cultivate positive relationships among children.

Leadership tips: distribution of roles, communication.

2. "Hospital"

Doctor, patient.

Tasks: Learn to create a game environment using real objects and their substitutes. To develop the ability to engage in role-playing interaction with peers (to build a role-playing dialogue, the ability to negotiate with each other in the game). Cultivate friendships between children.

Leadership tips: distribution of roles, communication.

3. "Barbershop"

Hairdresser, clients.

Tasks: Continue to teach to reflect in the game a variety of labor activities of people. To develop the ability to engage in role-playing interaction - to build a role-playing dialogue. To develop the ability to follow the rules of cultural behavior and communication in the game.

Leadership tips: activation of role-playing dialogue, polite communication.

FINGER

1. "We chop cabbage, chop"

We chop cabbage, chop.

We three carrots, three.

We salt cabbage, salt.

We mash cabbage, mash.

(Let's try cabbage. Oversalted! Ugh! Gotta cut some more).

2. "Fingers in the Forest"

3. "Man"

(Index and middle fingers "go" along the table)

Little feet walk the path

And big feet go along the path.

Children, together with the teacher, make movements with their fingers - first small “steps”, and then large ones.

4. "Magpie - white-sided"

Magpie - white-sided,

She cooked porridge, fed the children.

Tanya gave, Sveta gave,

I gave it to Igor, gave it to Dima,

And she didn't give it.

He did not chop wood

He did not heat the oven