Competitive entertaining script for adults. Scenario entertainment program for adults

The stage is decorated in the style of a Russian hut

1 Presenter: Good evening, dear grandparents, all guests. We start the program and invite you to an evening of relaxation.

2 Presenter: Since the evening is dedicated to the older generation, I wanted to make it warm, sincere, leave the hustle and bustle of our days, remember something forgotten, look back and go back to the old days.

1 V.: A little bit of fantasy and cheerful music will help us in this.

Russian folk, perky music sounds

2 V.: Our program today is called "Traditions of Russian antiquity."

Children in Russian costumes enter, one child has bread and salt in his hands.

1 child: We got the role to start

We brought you bread and salt

Russians for gatherings.

2p.: That memory of old is alive

From the older generation

Rituals and words are important

From our past.

3r.: And so please accept

The one who came to the gatherings

On this festive plate

From our hands and bread and salt!

Let bread, salt around

1 child: The party rolled

Night looked into the yard ...

The beginning has a warm-up

Like a thread, cobweb,

The one that keeps the conversation going.

2 child: As once in the old age,

In those distant years

Quizzes were held

Like what, where and when.

How then, friends, for you

Let's run it now.

IN.: I will ask questions, but for each of your questions, you give me an answer. Do not shout in unison, raise your hand. So let's start.

Quiz

IN.: Oh, and in the old days there were a lot of sayings about bread. Everyone knows them now.

(Children and guests call proverbs and sayings about bread.

“Bread is the head of everything”, “Lunch is thin, if there is no bread”, “Eat cabbage soup

With meat, but no, so bread with kvass")

IN.: 1. But tell me now, what was called “second bread” in the old days? (turnip)

2. About what cabbage soup did the peasants, as if angry, say: “Schi, at least whip with a whip”? (empty, i.e. without meat)

3. Which of the Russian holidays received in folk sayings such vivid epithets as “honest”, “wide”, “merry”? (Maslenitsa).

4. When were carols arranged in the village? (At Christmas)

5. What does the expression mean: "You are welcome to our hut!". (The hut is such a small log cabin, its front wall was unlocked, leaned back and trade was conducted through it at fairs). And fairs in the old days were held with games and jokes.

Fervent "fair" music sounds, buffoons appear

1 Buffoon: Oh! Naro - Odu!

2 Buffoon: Wow! People-y!

They go, they all look, they collide with their backs

1C: Where are you?

2S: Where are you?

1S .: I'm here!

2C: and I'm here!

Together: Here, where fun is always waiting!

1C.: Hey, hurry up everyone here! The buffoon has arrived!

2C.: Become bolder in the circle, hold hands tight!

All children and guests stand in a circle,game "Skomoroshina"

1C.: I'll ask you for order:

Is everyone exercising?

2C.: I believe! But I'll check now!

We will call the days of the week in chorus

And all together low-low squat!

1C.: But first remember the words:

Funny buffoon,

Skomorosina is a friend,

Come to the circle soon!

Well, now we're all together!

Well done! What days of the week do you know?

2C.: Wonderful! And now we play, but just do not forget to squat!

And we will squat on the names of all the days of the week!

The buffoon is cheerful, the buffoon is a friend,

Come to the circle soon. On Monday!

On Tuesday! Wednesday, etc.

1C.: Well, well done! And now we will squat on the words "buffoon" and the names of the days of the week! Agreed?

IN.: You showed your skills - to our surprise, to everyone's feast for the eyes!

Guys, who knows what they traded in the old days at fairs.

That's right, all the things that people themselves have grown in the garden or made with their own hands.

IN.: Well, now our hosts will tell you what they have grown in their garden.

Children come out with a project that they themselves have prepared

"What grows in the garden"

IN.: And who knows the riddles about vegetables, fruits, mushrooms?

Riddles contest

IN.: Well done! Guys, in the old days they also sold cattle at fairs, let's see how it was.

A scene based on the cartoon "A man was selling a cow in the market ..."

1C.: Now folks, look around! Look at the cow!

Buffoons take out a cow without a tail

2C.: And the cow, ha ha! A cow without a tail!

"Pin the Tail on the Cow" game

Soothing music plays softly

V .: Well, when evening came, everyone gathered for the evening.

Any old song sounds

Boy pops out

Boy: Make way, honest people, Do not dust the path.

Good fellows go, play a little bit.

Boy: So girls, are you bored?

Shall we dance?

Girls: Let's dance!

Performing a Russian dance

An adult boy comes out: Guys, girls, why did you come to the gatherings, aren't you too small?

A little boy:Small spool but precious.

Big boy:What is your name?

M.: They call me my name, but they call me Fedya.

B.: (As if teasing) Oh, Fedya, you ate a bear, you wanted a wolf, but it’s embarrassing, you wanted a goose, but I’m afraid!

M.: And you, Vaska, Vasenek, a stubby pig, legs bend, paws drag, bought pigs, tails hang!

A fight begins (children, hiding their hands behind their backs, and standing on one leg, try to push each other out of the circle with their shoulders)

Game "Cockfight"

Girl : Guys, stop fighting, since you came to the party, show your skills.

M. boy jumps out: Chastushki!!!1

  1. We start to hum 2. You guys come out

First initial. For a merry dance

We want to cheer, let all the audience watch

The audience is sad. They will love us.

  1. You, listen, guys, 4. There is a cart on the mountain,

I will sing awkwardly: Tears drip from the arc.

“A pig grazes on an oak, A cow stands under a mountain,

A bear is steaming in the bath. Puts on boots.

  1. I dance such a master, 6. If you went out to dance,

I can do that, I can do that, then let's prove it

And I'm under a talyanochka Forty times one knee

I'll send you a gypsy. Nothing to show.

All the boys squat and run to their seats

One girl gets up

7. Let's become girls in a row,

Let's sing ditties.

The girls get up, get ready to sing ditties, at this time a little boy jumps up

8. Yes, and we, perhaps, will get up,

Let's not leave our friends.

  1. Oh, girlfriend, sing, 10. Dove gray, silver

I love how you eat. Doused with water

You sing and smile, I have long wanted

How the sun blooms. Get to know you.

11. Brown eyes like strollers, 12. Do not scold us, mothers,

Just don't ride. For high heels

Behind such eyes, we will be big on them,

the boys are racing. Suitors will fall.

  1. Grew up, grew up, not grown up, 14. Their-ha-ha yes their-ha-ha,

Was born small. Why am I a bad girl

Sorry girls, burgundy skirt

I hurried. I myself am black.

  1. On my legs 16. Cutie Rusa has braids

I would need boots. Curled below the belt

On my frisky braids

It would be iron. We fought with a friend.

  1. Girls, whites, 18. Yesterday we milked cows,

Where did you get white? Washed with milk.

  1. Lured, lured, 20. Why did you lure,

It wasn't me who lured me, when I'm not nice to you,

Enticed saying, You would have said in the fall,

My smile. I wouldn't go in winter.

21. Oh, enough, we sang, 22. We sang ditties to you,

Give me a new one. Is it good or bad

Oh, thank you, accordion player, And now we will ask you,

For a fun game. For you to clap us.

All children sit down, except for four boys

1m.: Like our neighbor

It was a fun conversation!

Geese in the harp, ducks in the pipes,

Tap dances in rattles,

Seagulls - in balalaikas!

Cuckoos in mallets!

2m.: Bullfinches red-breasted

Stuck in boxes!

3m.: The flute-pipes in the flute,

Cuckoos in mallets!

4m.: Starlings in bells.

Two Tits Babes

Played with spoons!

All together: Play, play, amuse everyone!

An ensemble of Russian folk instruments performs

IN.: We played great!

And everyone is pretty tired!

Thank you all for your participation!

Here are some souvenirs for you!

Children give grandmothers handmade souvenirs

IN.: Well, what are gatherings without tea!

Child: We welcome guests and loved ones

We fragrant sweet tea.

From all adversity, from all diseases

Our Russian tea is always healthier.

Our guest, don't be bored today

Drink hot tea!

The song "Samovarnaya" is performed

1 to. Sit at the samovar Chorus: The samovar sings - buzzes,

Everyone is happy for sure. He just looks angry.

Bright solar fire To the ceiling lets steam

His sides are on fire. Our handsome samovar!

2k. The samovar puffs, sparkles

Generous, round, golden.

Lights up our faces

He is his kindness.

3k. Better than any factor

Treats boredom and longing.

A cup of delicious, cool,

Samovar seagull.

Children invite and seat guests at the tables

Not a single noisy and cheerful holiday is complete without outdoor games, fun relay races and mass entertainment. They create a special atmosphere of general fun, enliven a fading holiday and unite all guests. Particularly good are various competitive games at corporate parties, as they contribute to team building and in an unobtrusive game form raise team spirit in the team.

Many outdoor games and relay races, which are included in the entertainment program of adult holidays - come from childhood, but adult guests who have amused themselves to a certain "degree" play them with great excitement.

We offer a large selection of outdoor games for any holiday, which contains games and contests for different occasions: for family holidays, for youth parties or for corporate events - the choice is yours.

1. Outdoor games for any holiday:

"Two centipedes".

This is fun entertainment to cheer up. All guests are divided into two teams - these will be two “centipedes”. Each player stands behind the other, takes the waist of the one in front.

Then cheerful music is turned on and different commands are given to the “centipedes”: “go around obstacles” (you can first put chairs), “move by squatting”, “disconnect the second centipede”, etc.

This can be done as a team activity by inventing a scoring system, but it is better to arrange it simply for fun and excitement, or during the dance break.

"Music has tied us".

Depending on how many pairs of players the host plans to call, he will have to stock up on so many coils of a narrow ribbon. The length of the tape is at least five meters.

The girls wrap this ribbon around their waists (it’s more convenient if someone helps), and their gentlemen, on the leader’s command, approach their partners, attach the free end of the ribbon to their belts and quickly begin to spin around their axis to incendiary music. This is necessary so that all five meters of the tape are already wound around his waist.

Which pair will quickly move the tape from the female waist to the male one, she won.

"Trouble in the chicken coop."

For this outdoor games are called or created in place of a couple, in each - one of the representatives of the strong and weak half of humanity, they will have to participate in a funny chase.

Men are blindfolded, but first they agree with their ladies who and how will “cluck”: ko-ko-ko, cluck-tah-tah, chick-chick, pee-pee, chiv-chiv-chiv and so on - to whom, as far as fantasy is enough, according to this call, every blindfolded man must catch his “chicken”.

Immediately it is worth warning that the room for an imaginary chicken coop should be small. If the presenter has too impressive spaces at his disposal, then we advise you to fence off the “chicken nook” with ordinary chairs. "Trouble" is best arranged to the music - in this case, the musical theme from the cartoon "Just you wait!" will do, when the wolf also ends up in the chicken coop.

"The feet feed the artist."

Tamada solemnly announces that in order to stage a new blockbuster, he needs "the brave seven", the seven most talented and beautiful guests. If there are none, then he himself conducts the selection and selects candidates for the roles. Then he gives them small props or just cards with the name of the roles: Gingerbread Man, Grandmother, Grandfather, Bunny, Wolf, Bear and, of course, Fox.

Then he says that in vain we think that artists have an easy life. “The life of a Russian artist is hard and unsightly” - they, at times, in order to get a role, oh, how much they need to run. Therefore, if you want to become stars, you need to practice.

There are 7 chairs, the “artists” sit down, but as soon as the name of his hero is heard in the text, he quickly gets up and runs around the chairs. The host reads the fairy tale "Gingerbread Man", only to make it more interesting and unexpected for the participants - he improvises, and then he adheres to the storyline, then he composes on his own - so that no one stays too long.

Here is an example: “Once upon a time there was a grandfather and Grandma ... Here Grandma and Grandfather come to visit ... Bear! And menacingly asks why Grandfather and Grandma do not have children. Frightened, Grandfather and Grandmother grab the first Bunny that comes across and present it to the Bear. But the Bear is not so easy to deceive. Then Grandfather and Grandmother begin to bake Kolobok ... "

When the guests run in plenty, you can give each a diploma of an honored artist, ask the audience to give them a standing ovation and remind them once again that "the legs feed the novice artist."

Such runners can be thematic and universal, and they are among the most popular

"Adventures in the Swamp".

Two participants in these "swamp" competitions are given a pair of sheets of paper - they will depict bumps. The goal of the players is to move from one end of the room or hall to the other, placing one sheet of paper under their feet in turn. You can step only on the issued "bumps".

The winner is the one who quickly passes the obstacle course back and forth, never stumbling from a paper sheet.

By the way, you can complicate the task and require the contestants to bring something from the opposite end of the room, that is, they go there lightly, and carry back in their hands, for example, a glass or a glass filled to the brim with alcohol. Whoever comes last drinks both as a penalty, and the winner gets a prize

"Pull the rope..."

For this game, two chairs are placed in the middle of the hall, a rope is placed under the chairs (the length must match the width of the two chairs), so that its ends stick out quite a bit from under the chairs. Then two players are called, who artistically walk around the seats to the music, and as soon as the music stops, they must stop quickly sitting on a chair and pull the rope lying under it. This is repeated three times.

The winner is the one who can pull the rope in his direction more often - he gets the prize!

"Fight for Survival".

Inflated balls are tied to the ankles of the participants (the number can be any), two balls each. On command, everyone rushes to burst each other's balls with their feet, trying to protect their own.

The game continues until the last ball. The winner is the owner of that very last ball.

(More extreme variants of the outdoor game with balls can be found)

2. Team games and relay races for any holiday:

"Pass the sausage."

2 teams are formed, with any number of participants, the main thing is to get equal teams. They line up at the back of each other's head, each team is given a long ball - a sausage. Task: quickly pass the “sausage” sandwiched between the legs from the beginning of your column to the end. The last in the column, having received the ball, clamps it tighter and runs to the first player, taking his place. And so on until, again, the first player will not take his place. For each fall of the ball - one point is deducted

The team that does everything faster and with fewer penalty points wins.

"Nimble spoon".

The leader gathers two teams - male and female. They become against each other. Each team is given a large tablespoon. At the command of the host, each player must “skip” the spoon, that is, pass it through any hole in their clothes (through sleeves, trousers, belt, straps). Then the “nimble spoon”, having reached the last player of the team, should return back in exactly the same way.

The team with the fastest boat wins.

Merry relay race "Ferry and ferryman".

For this relay race, you will need two ice sleds and a long rope, about ten meters. We select the strongest participant from each team and send him to the “opposite shore”. Those who remained on “this shore” (there must be at least ten of them) take turns sitting in the sled. The strong man on the opposite side pulls them up to him, as if ferrying them across the river. Then the presenter's assistants deliver the ice cubes back, and the next batch is loaded onto them.

The second time, it is much easier for the “ferryman” to work, since the comrades who have already been transported may well help him in his work. By the way, different things happen “on the way”, and if there are those who have fallen from the sled, then they are out of the game and are considered “drowned”. At the finish line, there is always a count of the players who have safely crossed to the other side.

The winner is the team that will transport the most people and cope with this task faster. Such outdoor games are especially recklessly held at youth parties or corporate holidays.

"How are you?"

For a change, invite guests to measure each other's temperature. Then present a huge fake thermometer. The leader selects a team of boys and girls. A huge thermometer, of course, is placed under the left armpit of the first male player. He must measure the temperature of the lady opposite him, without using his hands, that is, the thermometer must migrate from one alleged patient to another. And so on until the players find out which of them has a fever. The “sick”, that is, the one who dropped the thermometer, is eliminated from the competition.

The “healthiest” team wins (the one that lost the fewest players). If both teams are in an equal position, the competition can be repeated, complicating the conditions, for example, speeding up the pace (make a timed competition) or offering to pass through one, while the player who is in the middle should not help in any way.

"Race in the mortar".

In this game, the participants will pretend to be hedgehogs, so they will need a "mortar" and a "broom" (bucket and mop). The bucket must have a handle, as you need to hold it while running.

The leader gathers two equal teams. He places one part of each team at one end of the hall, the other at the opposite. The first of the participants puts his left foot in the bucket, takes a mop in his hands and, holding the bucket by the handle, hurries to his team standing at the other end. There he passes the "fabulous" props to a teammate, who, in turn, rushes the run in the opposite direction.

Introduction.
Calm relaxing music sounds.

Leading. I hasten to tell you - hello!
To wish good health.
I hasten to tell you - goodness!
To wish you a new happiness.
I hasten to tell you - Joy!
Good luck, success and luck!
To wish everyone in the hall
The most beautiful mood.
Let songs, dances, games, jokes
They will come to us in an instant.
So, friends, I begin -
Good evening gentlemen!
The music changes in mood to cheerful and rhythmic.

Leading. I am glad to welcome everyone who came to this hall today! I am also very happy to welcome those who really wanted to come, but did not come. In turn, I want to wish happiness, kindness and love to all those present and even absent!

Auction "Smiling auction".
Leading. Answer me without error - friendship begins with ...

Party members: "Smiles!"

Leading. And in most cases, acquaintance begins with a smile.
A smile - it costs nothing, but is valued very dearly. It lasts a moment, but in memory, sometimes, remains forever.
Shakespeare believed that a smile can achieve more than a sword. Do you want to win friends? - Smile!
Look around, what smiles do not surround us! And by the way, what kind of smiles are there? ... The last one who picks up an epithet for the word "smile" wins ... But the one who comes up with the most original epithet wins.

(A competition is held according to the rules of the game auction: participants name their options - charming, friendly, friendly, seductive, charming, etc. The authors of the last and original answers are awarded).

Comments: It is estimated that ninety-seven shades of a smile are mentioned in the works of Leo Tolstoy. Who knows, and your players can make the auction endless. Remember: do not delay, be able to stop in time, master the situation.

Impromptu - the game "Blitz - Acquaintance".
Leading. (Approaches one of the spectators.) Good evening! My name is (gives his name) What is your name?

Viewer. (For example.) Natalia!

Leading. (In the hall.) Is there still Natalia in the hall? Stand up, please… Thank you!

Leading. Good evening! I was born under the constellation Cancer, what zodiac sign were you born under?

Viewer. (For example.) I'm Aries!

Leading. (In the hall.) Are there those in the hall who were born under the constellation Aries?.. Show yourself, please.… Thank you!
The facilitator approaches the next participant.

Leading. According to the Eastern calendar, I belong to the year of the Goat. And you?

Viewer. (For example.) I was born in the year of the Tiger!

Leading. (In the hall.) Are there more tigers here? Sorry, those who were born in the year of the Tiger?… Thank you!
The facilitator approaches another participant.

Leading. I work in the field of culture. What is your profession?

Viewer. (For example.) I am an educator!

Leading. (In the hall.) Are there teachers among you? Show yourself... Thank you!
Approaches one more participant.

Leading. As Pushkin once wrote, “All ages are submissive to love!”, so I still dream of great and bright love. What are you dreaming about?…

Viewer. (For example.) You know, I also dream of love!

Leading. Friends, who else dreams of it, that is, love? ... Thank you!
The leader returns to the center of the hall.

Leading. My dears, I have a question for you: do you have a good memory? ... Great!
Then tell me, how many in the hall are those whose name is Natalya? ... (Audience response.)
How many of those who were born under the constellation Aries? ... (Audience response.)
How many of those present belong to the year of the Tiger? ... (Audience response.)
How many teachers are with us? (Audience response.)
How many of those who dream of great and bright love? ... (Audience response.)
What was the first question I asked you all?... (Audience response.)
Still, the first question was: do you have a good memory?

Game "Catch hello".
Leading . Remember how it was with the poet: "I came to you with greetings ...! I also came to you with greetings ...
True, my "hello" must be caught. And to catch him is not easy, but very simple. Do you hear music?...
Cheerful rhythmic music begins to sound loudly.

Leading. Applaud to the beat of the music...
Everyone present begins to clap their hands to the music.

Leading. Now I will approach each of you, and you, without ceasing to clap your hands, try to catch my "hello".
Participants of the program (party), either sitting or standing, clap to the beat of the music. The facilitator approaches each participant in turn and provokes them to catch his “hello”: at the moment when the participant’s palms are separated during applause, the facilitator holds out his palm, as if shaking hands with him, but immediately removes it, when the player's palms are connected. The effect is created as if the players are catching the "hello" of the host.
The player who manages to grab the leader's hand, that is, catch his "hello", is invited to the center of the playground (hall). Thus, the leader "gains" three participants.

Game "Choose me".
Leading. And now, our dear participants, let's play "elections". (Turns to three members.) You need to choose a pair for yourself. Who? ... Yes, whom you see fit. Or who do you like the most in this room. Take a close look at the hall... Determine the goal... Have you chosen?... And now we will close your eyes.
The facilitator puts "blind" masks on the participants so that they cannot see anything.

Leading. (Turns to the audience.) Dear friends, I ask you to stand up and change your places of deployment.
Spectators are transplanted to other seats.

Leading. (Turns to the players.) And now you go to the masses, and choose a couple for yourself. You can’t communicate, you can’t feel the chosen ones either. And who will fall for your bait, you will see a little later. So, make your choice, gentlemen!
The song sounds "Choose me", the players make their choice.

Leading. Taking off the masks… Are you surprised or pleasantly surprised?… But the choice is the choice. We continue.
As they say, our regiment arrived . (To the players.) We leave you alone with each other. No, you don’t need to leave, you just talk a little, learn about each other as much as possible. We'll be back in two or three minutes...

Impromptu - the game "Be healthy!".
Leading. (Addressing the audience) Dear friends, there was a belief in the old days: if someone sneezes during the festive fun, he was considered a happy person. So I suggest everyone sneeze together ...
The host divides all those present into three groups: the first shouts the word "Box", the second - "Cartilage", the third - "Matches"; at the signal of the host, all three groups shout out their own word at the same time, and it turns out to be amicable: "Apchi!".

Leading. Be healthy! Or, as the people say: "Be healthy for all one hundred years!". I see that happy and cheerful people have gathered here.
And there is another sign among the people: what if you sneeze on an empty stomach:
on Monday - to the guests,
on Tuesday - to the news,
on Wednesday - for a delicious treat,
on Thursday - to the desired congratulations,
Friday - a date for love,
on Saturday - to a new friend,
on Sunday - to the daring fun.
So, good people, sneeze on your health and live richly!

Mind reading game.
Leading. (To the players.) So, you have had plenty of time to find out some information about each other. I will now ask you questions that, without conferring, you will need to answer.
What we are talking about is text. And what we think about is a subtext. I do not remember where I read this bold statement, but we will test it on our respected players.
First I ask a question, then you answer it. Then I put "magic antennas" on your head and they will reproduce your thoughts. And we will find out how your words match your thoughts.

"Magic antennas" are foam bunny ears on a plastic rim.
The success of this impromptu depends on its good preliminary preparation and the coherence of the work of the presenter and DJ. In advance, it is necessary to "cut" phrases from different songs, think over questions for the "cut" phrases, and the DJ must include the necessary tracks to the question asked. The following is an example of such communication and mind reading.

Communication with the first couple.

Leading. (He turns to the participant of the first pair.) What is the name of your chosen one (darling)?… What was your first impression of her (German)?… And now let’s listen to your thoughts…
The presenter puts on “antennas” for the participant, a phrase from the song sounds in the phonogram: “Oh, what a woman, what a woman, I would like this ...”, if the participant is a man. Or "And he is as cold as an iceberg in the ocean ..." if the participant is a woman.

Leading. (Turns to another member of the first pair.) What are your impressions about it? (her)?… And now your thoughts on this matter…
The presenter puts on “antennas” for another participant, a phrase from the song sounds in the phonogram: “Girls are different ...”, if the participant is a man. Or "Call me with you ..." if the participant is a woman.

Communication with the second couple.

Leading. (He turns to the participant of the second pair.) Are you glad that the choice fell on you? ... Would you like to continue our acquaintance? ... And what did you really think, we will now hear ...
The presenter puts on the “antennas” for the participant, a phrase from the song sounds in the phonogram: “I looked back to see if she looked back ...”, if the participant is a man. Or "You tell me, you tell me what you need, what you need ...", if the participant is a woman.

Leading . (Turns to another member of the second pair.) How do you assess the current situation, in relation to you, your chosen one (chosen ones)?… But let's hear your thoughts…
The presenter puts on "antennas" for the participant, a phrase from the song sounds in the phonogram: "I'm afraid of your love, sometimes cold, sometimes hot ...", if the participant is a man. Or "But I don't want to, I don't want to by calculation ...", if the participant is a woman.

Communication with the third couple.

Leading. (He turns to the participant of the third pair.) What do you like most about your chosen one? (chosen one)?... But what will your thoughts sing to us about...
The presenter puts on "antennas" for the participant, a phrase from the song sounds in the phonogram: "These eyes are opposite the kaleidoscope of lights ...", if the participant is a man. Or "Your cherry nine ..." if the participant is a woman.
Leading. (Turns to another member of the third pair.) And what captivated you the most in the person opposite? ... And to be honest ...
The presenter puts on “antennas” for the participant, a phrase from the song sounds in the phonogram: “We honestly want to tell you, we don’t look at girls anymore ...”, if the participant is a man. Or "And I love the military, beautiful, hefty ...", if the participant is a woman.

Leading. Thank you for your sincerity and excuse us for some exposure of your thoughts. Take as a souvenir our souvenirs that have already become yours. Believe me, from the bottom of my heart...
Souvenirs are given to the impromptu participants.

Impromptu "Song shifters".
Leading. At the end of our meeting, let's remember the songs. Or rather, we will not remember, but we will guess. I will call you a line from the song "turning" the words to the opposite in meaning. Can you guess which song it is. For example: "The clips were thrown, and everything lay down in a row." In the original, the words sound like this: "The beads were hung up, they stood in a round dance." Now it's your turn.

"Over the floor of his hut..." ("Under the roof of my house...")
"A painter who paints snow..." ("An artist who paints rain...")
"Not a fashionable green stocking..." ("Stylish orange tie...")
"" A beetle clung to a tree ... ". ("In the grass Grasshopper sat…".)
"Last night of defeats does not smell like bullets ...". ("This Victory Day smelled like gunpowder ...".)
"Black Crow Tango..." ("The samba of the white moth...")
"Goodbye, the boy is a major…" ("Hello, second-hand girl ...".)
If there is karaoke, it is appropriate to hold a karaoke singing blitz competition.

Leading. I thank you for the gaming communication. Yes, our life is a game, and it is important not how long it will last, but how it will be played. I wish you a good game!

And TV? You can spend time really interestingly, with benefit and good mood.

A small group of elderly people can perfectly diversify their leisure time by participating in fun contests, quizzes and games: this does not require strong, fast legs, some special skill and other qualities inherent in young people. Just wanting to have fun is enough!

Quizzes: remember youth

1. Retro tunes

A simple and familiar quiz: the contestants listen to the beginning of a song known 30-50 years ago and name it. To do this, the presenter either plays the first notes on the piano or pre-prepares a cut from the intros on the computer, and during the competition he turns on the melodies in turn. Whoever guesses first is the winner.

2. Variant of the quiz about retro melodies

Here you can arrange a singing competition: first, play the intro to a famous old song or include it on a disk, and then offer to sing the first verse.

3. Another version of the melodies contest

Turn on the beginning of the song, invite each participant to sing a line from the verses in turn. Whoever forgot the words skips his circle and passes the baton to the next participant.

4. "Remember the singer"

Pick up photos of singers from the 40s-50s-60s for the quiz. Invite the participants to remember them and sing the first verse of any song that this singer performed.

5. Karaoke

If you have a music center and discs with retro melodies, arrange a song contest - who sings best? The winner is determined by the audience by simple voting.

6. Poems

When preparing the competition, pick up poems that older people once learned at school - well-known works that are still on everyone's lips.

The leader pronounces the first line, and the participants recite the rest of the poem. The winner is the one who remembers the largest part of the work or reads it in full. Small and insignificant changes in the text are allowed.

7. "My years"

Here you can use the films of the famous program of Leonid Parfenov "The Other Day", having previously cut recognizable fragments and offered to determine what kind of event it was and when it happened. The winner is the one who guesses the most events.

8. "Guess the price"

Prepare images of food and drinks for the competition, ideally they should have recognizable packaging for a long time: for example, triangular milk cartons. Participants of the competition are invited to remember when the products were produced in such packaging and how much they cost.

Intellectual warm-up

Simple games are very useful here - they are well known to older people for a long time, they do not require speed of action, but they train thinking well and are very exciting.

1. Tic Tac Toe

Prepare an impromptu board and sheets of A4 paper with large cells for the game, black and red markers so that the audience can clearly see the moves. Attach the sheets to the board and invite two people to participate. Everyone makes his move (the first one is after the draw). Prepare material for several couples. First, ordinary pairs play, then the winners play among themselves, then the two main winners.

2. "Golden mean"

A fun game about hybrids. Invite the participants to determine what will happen if you combine:

  • Woman and fish (mermaid)
  • Socks and stockings (knee socks)
  • Man and horse (centaur)
  • Bicycle and motorcycle (moped)
  • Briefcase and backpack (knapsack)
  • Refrigerator and fan (air conditioner)

The one with the most correct answers wins.

3. "Riddles"

Everything is extremely simple: prepare simple riddles and offer to guess them. Those who guess correctly receive forfeits - bright cards. The one with the most cards wins.

4. "Proverbs"

Prepare well-known and not so proverbs. During the competition, the host says the beginning, and the participants finish the rest. The option is more complicated: prepare proverbs of other peoples and offer to recall Russian proverbs about the same.

5. "Eyes closed"

Prepare scarves and several small toys for the game - fruits of a recognizable shape (apple, pear), birds (duck, for example), animals. Blindfold the participants and give objects in their hands, invite them to guess them by touch.

6. “And your whole back is white!”

Participants (better if there are at least 8-10 people) stand one after another in a circle. Sheets of thick white paper are attached to their backs, each receives a marker or a bold felt-tip pen. The game begins with the one who stood first. He draws on a piece of paper that is on the back of the last player, some kind of figure. The latter draws on the back of the previous one what he felt with his back. And so - to the end. Then the results are compared. The winner is the one who most accurately depicted his "back" drawing.

And now - let's move!

Older people can and should move, so if walking participants with approximately equal opportunities participate in contests, the game will turn out to be very fun and exciting.

1. "Centipede"

We need two teams of 5-6 people. Also in the hall at a distance of about two meters, two rows of chairs are set up (each row has 5 chairs). Team members take each other by the waist, forming a "centipede". On command, they begin to move forward, trying to go around the chairs with a snake and not moving (overturning) them. Both teams reach the last chair, and then turn around and move back in the same way. The team that reaches the first chair faster than the opponents wins.

2. "The sea worries once"

A game known from time immemorial. Not competitive - just for fun. Participants go into a circle and begin to depict any figures after the leader's command - "the sea is worried once." The leader counts to three or more, and then says: “Sea figure - freeze!”. Participants freeze in the poses they took at the moment of the “freeze” command.

3. "Hundred meters"

You will need: rolls of paper (tape - 10 meters), two or three pairs of participants. On command, they begin to unwind their roll: one holds the end, the other unwinds, moving backwards until the entire roll unwinds. Then each pair begins to roll the paper back, moving towards each other. The winner is the pair that does not tear the paper and cope with the task faster than others, twisting the roll back to its previous state.

4. "On transfer - without change"

A well-known school game - it was played by whole classes when it got boring in the lesson. This one is a little more sporty. We need two teams of five people. Each receives a small ball and begins to pass to the neighbors in turn to the last player, and then back. So repeat three times. The team that never drops the ball and completes three laps faster wins.

If participants are disabled

It all depends on the safety of the intellect and motor skills of the hands. With intact intelligence, wheelchair users can be involved in song contests, quizzes, and board games.

If there are a few wheelchair-bound elderly people who want to compete with each other or just to warm up, offer them “races” from start to finish with one or two long-distance skittle obstacles to drive around.

A good exercise for them is pair riding with the transfer of a small ball at the command of the leader.

In order for a holiday or weekend with entertainment to be a success, it is necessary to take into account the age, personal and physical characteristics of each elderly person.

An elderly person sees, hears and moves worse, thinks more slowly. The main rule of any competitions for the elderly is a low, even slow, pace. Do not rush the participants with actions, do not push them with answers to the quiz questions, but prompt if necessary, praise and encourage them.

You will have to prepare for the fact that older people can start arguing with each other and the hosts if the answer to the competition question, in their opinion, is wrong, so you should gently and tactfully transfer the attention of the debaters in a different direction without offending anyone.

When inviting participants to teams or for single competitions, take into account their wishes: do not persuade, pull by the hand or appoint without consent.

Prizes

They are always prepared ahead of time. What can serve as a prize for winning? Sweets are only suitable for those participants who are not sick, not allergic to sweets or preservatives, so the health of the elderly must be taken into account. If among them there are those who cannot have sweets, it is better to prepare prizes that will suit everyone.

It can be:

  • small souvenirs
  • Stationery
  • If the event is for a holiday, you can prepare themed gifts - for example, unbreakable New Year's toys, balls, etc.

Ideally, if two groups of prizes are selected - for the winners of the competitions and for the participants. It is necessary that the prize goes to everyone: both the winners, and ordinary participants, and spectators. No one should be left without a prize!

The fact is that old people, especially those who are ill in other forms, often behave like children - they are offended if they don’t get anything. Therefore, prepare a sign of attention for everyone, in the end, not a gift - a value, but respect for an elderly person.

And remember that humor is relevant at any age.

Contests are the best pastime when a cheerful company has gathered. To avoid hitches, you should prepare in advance. When choosing, consider the location, the availability of props and the preferences of the participants.

Outdoor games

VIDEO: Outdoor competitions for adults

Find a pin

The host chooses 5 people and puts blindfolds on everyone. After that, he randomly attaches pins to the clothes of the players. The music turns on.

Participants begin to look for pins on each other. At the same time, it is impossible to tell. Whoever finds the most wins.

All pins must be clasped. Only adults can compete.

Big cleaning

For such a game, you need the same number of balloons of two colors. On the ground, you need to draw a large circle and divide it in half. Everyone present is divided into two teams.

At each site, a ball is scattered in random order. Their color corresponds to a specific team. The winners are those participants who threw all their balls into the opponents' territory.

cooks

Such a competition is perfect for starting a picnic. Two teams are armed with matches, cauldrons, the same number of knives and potatoes.

After the signal in each team, they begin to kindle a fire, peel potatoes and install a boiler. The winners will be those whose potatoes cook faster. The competition can be changed, for example, to the fastest cooking of shish kebabs.

Siamese twins

Players are divided into two. Each pair is tied together with two arms and two legs. Now they can't be used.

The essence of the game is that the "Siamese twins" perform some tasks. For example, peel potatoes. The couple that completes the most tasks wins.

burst

In this game, participants are also divided into pairs. Each team is given five balloons. Couples need to burst them in the following positions:

  • back to back;
  • side by side;
  • between hands;
  • belly to belly;
  • sitting down at the same time.

The competition looks very funny. After all, the participants are ridiculous to move and squeal when the balloon bursts. So the game will appeal to both players and fans.

Ate and drank

For the competition you will need: a sausage, a bottle of drink, a plate, a knife, a fork and a glass. Next, you need to choose two teams of three people. Everyone moves an equal distance from the table.

First, the participants are offered food. The first player on the team runs to cut off a piece of sausage. The second pricks it on a fork. The third must eat.

Now the teams have to drink. Now all participants alternately open the bottle, pour into a glass and drink. The team that completes the tasks faster wins.

hungry beast

For the game you need two volunteers and some food. For example, chopped sausage.

Participants alternately put food in their mouths and say the phrase “hungry beast” to their opponent. At the same time, you cannot swallow. The player who laughs first is considered the loser.

Looking for treasure

This competition requires preparation. The host needs to hide the treasure in advance - a case of beer.

Catch the ball

Participants are divided into four teams. With the help of lots, two of them become leaders, and the rest are followers. The leading teams are opposite each other, and the followers are located between them.

Participants from the leading teams alternately throw the ball. The task of the slaves is to intercept him. If they succeed, the teams switch places.

get me drunk

For such a competition, you need 6 players, 4 glasses and a couple of plastic bottles. In their covers with a nail, one hole must be made. The players are divided into two teams.

The captains, without opening the bottles and without using their hands, must pour water into two glasses. The rest of the participants quickly drink it. The team that completes the challenge faster than their opponents wins.

Bags

This game will require a lot of bags. The host leaves a gift at a certain distance from the start. Participants stand with their feet in the bag and, on command, begin to jump. Whoever gets to the gift first can keep it.

Find the bottles

This game will not only help to cheer up, but also cool drinks. Perfect for those who are bored while preparing barbecue. The host hides a bag of bottles in the river.

Players begin to walk around the pond and look for drinks. The host can prompt "hot" or "cold". The winner is allowed to be the first to choose a kebab stick.

Get dressed, undress

Participants are divided into two teams and stand on one line. After a certain distance from them, leave a hat, T-shirt and pants (preferably large sizes).

After the signal, each player must run to the things, put them on, take them off and pass the baton to the next one. The team whose members complete the challenge the fastest wins.

Egg

For this competition you will need spoons, raw eggs and leaflets with tasks. The host draws a "corridor" on the ground.

Participants one at a time take a spoon in their teeth, put an egg on it and go through the "corridor". The rest are trying to distract him, shouting "drop it", "you won't reach it." The player who dropped the egg must complete the task.

chocolate temptation

This game is suitable for the warm season. Participants must be in swimsuits and swimming trunks. The leader ties the blindfolds for the men. He also breaks the chocolate and places them on the girls.

Guys have to find sweets with their lips and eat them. When everyone copes with the task, the boys and girls change places.

Only adults who are not in a love relationship should participate in such a game. Otherwise, conflicts may arise.

save the balloon

For such a competition, many balloons will be needed, which should be inflated and tied to one leg of each player. Draw a big circle on the ground. After everything is ready, the host turns on the music.

While the song is playing, the participants, without leaving the circle, begin to pop the balls to each other. When the music is turned off, those who could not keep their ball intact are removed from the circle. The action continues until one winner remains.

breathalyzer

This game will continue all the time that the company spends in nature. Near the feast chooses one tree. A scale is attached to it, from the bottom of which 40 degrees are written, and zero from the top.

Throughout the feast, each of the participants passes a breathalyzer. To do this, he stands with his back to the tree, bends over and puts his hand with a pencil between his legs to leave a mark on the piece of paper. Each time passing the test will be more difficult and funnier.

table games

VIDEO: The best board games

TOP 5 GAMES

TOP 5 fun GAMES for the company at the table

Entrance denied

Such fun is great to start a feast. Before each guest sits down, he must complete some task. It should not be difficult, for example, to say a compliment to the presenter.

drunk couple

For the competition, you will need several bottles of drinks and glasses. Those who wish to participate are divided into two. One of the couple takes a bottle, and the second - a glass.

At the sign, everyone tries to fill the glasses as accurately as possible. But at the same time, it is forbidden to take the bottle with your hands. The victory goes to the couple that copes faster and more conscientiously.

Telepath

Several teams with a small number of participants are selected at the table. Everyone raises their right hand, clenched into a fist. After the command of the leading "telepath", the players unclench an arbitrary number of fingers.

The point of the game is for one of the teams to show the same number. Talking is prohibited. But the participants can try to negotiate in a different way, such as coughing or knocking.

Fanta

One of the participants turns his back to everyone. The host points to any person present and asks the question “what should this phantom do?”. Assignments should be very funny, for example:

  • raise your hands to the sky and ask the aliens to take you back home;
  • congratulate passing people on some holiday;
  • drink a glass of highly salted water;
  • print a photo of a caterpillar and ask everyone you meet if they saw your runaway pet;
  • sing a whole song at the bus stop.

The most interesting thing is that the person who gives the task can randomly choose it for himself. Although the game is already old, it guarantees a festive mood.

We shared an orange

For the next fun you will need oranges, knives and any number of teams. Each group must choose a captain. It is he who starts the game and ends it.

At the signal of the facilitator, the group should take turns peeling the orange, divide it into slices and eat. The captain needs to start the process and eat the last slice. The fastest team wins.

Conductor

The host plays a familiar song. When he raises his hand, everyone sings; when he lowers it, they are silent. Participants who make a mistake are out of the game.

Victory goes to the most attentive. To make the game more intense, the facilitator can use his hand very quickly. He can confuse everyone by continuing to sing when he doesn't have to.

The most nimble

For such fun, you will need alcoholic drinks and glasses. The latter should be less than the participants. The host pours alcohol and gives a signal, turning on the music.

When everyone sitting hears the song, they dance around the table. As soon as the music stops playing, the participants take apart the glasses. Those who are left with nothing are out of the game.

After the first round, the game continues again. For a change, the degree of drinks can be gradually increased. The competition ends only when one winner remains.

During the game, remove the excess from the table. Otherwise, the dishes standing on the edge may be broken.

How would you do if?

The facilitator asks various questions to the players. For example, what would you do if:

  • aliens have stolen you;
  • you spent the entire salary for three days;
  • you will not be able to use the Internet for a month;
  • you will be locked in the office.

The more ridiculous the questions, the funnier it will turn out. The winner can be determined by general vote.

Dictation

In order to play this game, you need two participants, printed stories from the Internet, juice, paper and a pen. The first player takes a small amount of juice into his mouth, but does not swallow it. He is given a sheet with a story and offered to dictate it.

The second participant tries to write down what they heard. After the competition, everyone listens to the resulting story. Usually such a game turns out to be very funny.

sweetie

One of the guests sitting at the table should stand behind them. The rest take the candy and quickly pass it to each other. The task of the driver is to catch the one in whose hands the sweet is.

Vodka

This game should be played when everyone has had enough to drink. The host gets up from the table and warns that in one minute he will figure out the most drunk of the guests.

After that, the facilitator explains that it is necessary to give the subject he named a more affectionate shade. For example, sausage - sausage, tangerine - tangerine. All guests think that sobriety is determined by the speed of response.

At such a moment, the host says the word "water". Usually at such a moment they answer “vodka”. The guest who made a mistake is awarded a diploma “who has reached the required condition” to the general laughter.

Vodohleb

For the competition you will need spoons and two large bowls filled with water. Everyone present is divided into two teams.

On a signal, everyone drinks a spoonful of water and passes the container to the next. During the fun, splashing water is not allowed. The first group to scoop out the contents of the bowl wins.

useful item

The leader gives any item to the person sitting next to him. The guest must say how you can use this thing and pass it on to the next. The one who can't figure out what benefits this item brings is the loser.

You don't even have to leave the table to have a great time.