How to play churchill tank 3.

5 years and 4 months ago Comments: 26


This guide is dedicated to heavy tank 5 level Churchill 3. The guide will consist from 7 parts:

  • 1. Introduction to the machine
  • 2. TTX
  • 3. Pros and Cons
  • 4. Use in combat and Tactics
  • 5. Equipment and Crew, Equipment
  • 6. Farm
  • 7. Conclusion

Introduction to the machine

Churchill 3 is a premium heavy tank, having an excellent gun and a good one. This tank has a preferential level of battles, which means that it is not thrown to level 7. Farm on it is stable, easy to use. He gets much more experience than his classmates.

TTX - Tactical and Technical Characteristics

The tank is premium and does not require spending experience to research modules, i.e. it's already top notch. Let's start with the weapon:


As we can see, Churchill's gun is a classic hole puncher with a high rate of fire and low one-time damage. At its level, penetration is enough for almost everyone. Don't let the small one-time damage bother you, because of the high rate of fire we have (damage per minute) 1970 units - this is without modules, with a rammer and ventilation - 2340 units, which allows you to shoot many opponents. The gun does not have time to converge after each shot, since reloading takes 1.9-2 seconds. And it will affect the installed equipment. The weapon is inaccurate, but our element is close combat.

Engine


Due to the low engine power and the high mass of the tank, the dynamics are weak, but quite comfortable for a heavy tank.
Armor


It should be recalled that 176 mm of armor only in a small plate in the forehead of the tank, everything else is much thinner. When driving out of cover with a diamond, some players start shooting at this particular plate and do not break through it. Knowledgeable players can easily break through our turret, which has only 88 mm of armor, also at a right angle. Tracks often absorb damage from medium guns

Review

Our review is not the best, but 350 m is a good indicator for a British heavy tank at level 5. Strengthen it or not, more on that later.

Dynamics

Due to the low power of the engine and the low speed of rotation of the hull, we are rather clumsy, but we drive confidently in a straight line. It is worth avoiding swamps where we are vulnerable.

Disguise

Due to the low silhouette, Churchill is good (for a heavy tank) hiding in the bushes, this will be needed when capturing the base on some maps

Advantages and disadvantages

Pros:
  • Rapid-firing gun with good penetration
  • High DPM (damage per minute)
  • Armor, when (beating off shells)
  • Preferential level of battles
  • Stable experience farm and silver
  • Penetration by sub-calibers 180 mm (gold shells)
  • Rapid turret turn
  • The ability to shoot relatively accurately on the go
  • Crew training from another Soviet heavy. Tank without retraining and penalties
Minuses:
  • Weak dynamics
  • cardboard tower
  • Poor effectiveness of combat at long distances
  • Lack of penetration of some tanks at lvl 6
  • humble review
  • We suffer from art, they can break through with a one-shot

Combat and Tactics

The performance characteristics of our guns say that we should inflict damage in close combat, where we can implement DPM. Our fast reload allows you to feed the enemy with 140 shells. In the top, we are one of the main damage dealers, we simply merge enemy tanks one after another, while not being exposed to a large number of PTs and TTs. With our DPM, the opponent's HP is rapidly decreasing. At the beginning of the battle, you choose a direction and slowly push through it. In the top, Churchill 3 drags, the main thing is not to waste hp in vain.

One of the nice features of the rapid-firing cannon is the "caterpillar landing", i.e. we can keep the tank on the caterpillar (knocking it down) and just not letting it leave, while stuffing shells into it one by one. So you can merge an inaccurately left enemy without losing hit points.

Dangerous enemies at level 5 are KV-1 and AT 2. Both are well armored and have high DPM. The first one breaks into the strip of armor under the turret and into the NLD (lower frontal part). The second into the commander's hatch and into the hole in the gun mantlet. If the KV-1 has tightened the hull, then we pierce only that very strip. Be careful with PTs, breaking through them allows us to confidently damage and our 700 hp will quickly disappear. It is difficult to circle us, the tower turns quickly.

Being at lvl 6, you need to be careful, there are too many dangerous opponents, the same KV-1S destroys us with two shots. At level 6, our armor disappears. We become vulnerable, in which case we must act like this: shoot down tracks, shoot at cardboard targets, use sub-calibers against ricochet opponents. Here we turn into a support tank.

It is worth noting that on maps where ranged combat rules, we are uncomfortable. A vivid example is Nightmare, it’s not very convenient to go to the island, but it’s possible - it all depends on the situation.
Equipment and Crew, Gear


Aiming drives are mandatory, the gun reloads faster than it reduces. The rammer is always useful, don't worry about the "struggle" between aiming and reloading speed, because in close combat you can not completely reduce. If you don't like this "fight" between mixing and reloading, put optics or a stereo tube to enhance your view. Ventilation with pumped BB (Combat Brotherhood -) allows you to increase all the characteristics of the tank, the gun will shoot more accurately, aim faster, shoot a little more often, and the dynamics will improve a little, as will the view.

The equipment is standard, there is also a fire extinguisher, although the tank rarely burns, just do not substitute the side and stern. Instead of a fire extinguisher, you can put oil, but if you use a tank for fun and bending, load extra rations. Additional rations + BB + ventilation = 20% to crew skills, which makes the tank even more pleasant and bendy.

Crew


Choice:
  • 1. Commander: Eagle Eye - improves visibility
  • 2. Gunner: Sniper - we shoot often and, coupled with this perk, you can inflict more crits on opponents, an alternative is Smooth turret rotation
  • 3. Mechvodu: Virtuoso or Off-road King - will improve dynamics and agility, alternative - Smooth ride
  • 4. Radio operator: Radio interception - improves visibility
  • 5. Loader: Desperate - increases rate of fire if we have less than 10% hp, which Churchill will definitely need

Farm on Churchill

Churchill fits like an economy class farm tank, according to the shares it can be bought for only 100r with a penny. Without a premium account, when shooting 700-1000 and above, you get pure 20-30k silver.
With a premium account 30-40k silver, and this is an excellent result for a level 5 tank. The tank brings experience simply in huge quantities, as for level 5. Average experience can be kept ~750 units, while not bending in each battle with 2k damage. For pumping crews, that's it.

Conclusion

One of the best premiums at level 5, if not the best in World of Tanks. An excellent weapon allows you to farm and bend perfectly while in the top. If you don't get out on a large number of barrels and save your HP, choose good directions and correctly assess the situation on the map, you will definitely like this car. At the 6th level of fights, we become a support tank, we are not so strong there. The tank is not suitable for "ololo", although it forgives some mistakes. I hope you didn't think I was praising Churchill too much, I really liked him. But we must remember: at the 6th level of battles, we can easily be sent to the hangar, art loves us and sometimes breaks through with full damage. But the disadvantages are covered by the advantages of this "movable hole puncher". Only ardent fans of high one-time damage and completely inexperienced players will not like it. Some understand the charms of this car, having driven 100-150 fights on it, i.e. understand how to use it. I wish you bend and farm.

Tank Churchill 3 in world of tanks is a Soviet heavy tank with British roots. The vehicles were supplied to the Soviet Union under Lend-Lease, so in the game the "British" is in the USSR development tree, comfortably located at the 5th level. The car is quite peculiar, but in capable hands it is able to reveal its considerable potential.

Invite Churchill 3

Everyone already knows about the joint cooperation between Rostelecom and Wargaming, where you can get it in your personal account, and the validity of invite codes is until December 23, 2019. It is very convenient if, of course, you are a Rostelecom subscriber, or at least your friends have the opportunity to help you get an invite code for Churchill 3 2017. According to our information, as of April 2017, the issuance of invite codes for Churchill 3 in Rostelecom's personal account has been suspended, technical support argues that issued all the invites they have. Yes, and we have them in very limited quantities. If it is possible to purchase, we recommend using the services of ours.

Churchill 3 guide

So let's get started. For its level, the heavy tank Churchill 3 has quite a decent margin of safety in 700 units. The viewing radius of the tank is 350 meters, the indicator is very mediocre, but for a strand this is far from the main parameter. It should be noted that Churchill 3 has a preferential level of battles, so in a random house the tank will only meet classmates and opponents of the 6th level. Terrible sevens do not threaten us. Churchill costs 3 1500 units of game gold.
Given this feature, the armor of the "British" looks quite decent, however, the tank cannot be called mega-protected. In particular, in the frontal projection of the hull one can observe 176 mm armor, so when deployed as a diamond, heavy can confidently tank against classmates and even some representatives of the 6th level. However, weakly armored hatches and VLDs are located here, which can easily be penetrated even by fours. Boards are protected 76 mm armor plates and reinforced with screens. Therefore, with the correct rotation of the hull, the "British" can confidently tank sideways against the sixes. However, you should not get carried away with this, experienced players break through the Churchill 3 placed with a rhombus through the rink.
With the reservation of the tower, things are deplorable: in total 88 mm armor at right angles. Accordingly, everyone who is not lazy will penetrate into the heavy tower, while not even bothering to target vulnerable areas.
The “British” cannot boast of dynamics either. A rather long 40-ton carcass hardly accelerates to 28 km/h, chassis turning speed 23.7 deg/sec. Therefore, the language does not turn around to call "Churchill" 3 smart and maneuverable.
In terms of armament, the car looks spectacular and defiant. The Churchill 3 gun has a rather modest alpha ( 56 damage for BB), but with an incredible rate of fire. As a result, the DPM of the "British" varies within 2,000 units, which is quite good even for high-level technology. Armor penetration also looks good: the 57-millimeter gun surely penetrates 110 mm armor with an armor-piercing projectile. This is quite enough to confidently distribute damage to classmates and sixes.
However, this is where the advantages of the Churchill 3 WoT armament end. The gun has a large dispersion, mediocre accuracy and weak stabilization. In addition, players are dissatisfied with the speed of aiming: the rate of fire of the gun does not allow to be reduced to the end even with installed modules and upgraded perks.

Perks and equipment for Churchill 3

The heavy tank "Churchill"3, whose crew consists of 5 people, will ensure the pumping of tankers of almost the entire branch of Soviet TTs. Considering that the car is premium, it is possible to train and transfer the crew without fines. Given this feature, players usually do not pump out the crew specifically for the Churchill 3, preferring to roll a hodgepodge from different tanks on it. However, if anyone cares about this issue, we advise you to consider this option:

The choice of perks is focused on a dynamic game, from vision and DPM. Therefore, the choice looks quite reasonable: we shoot on the move, highlight from the bushes, and quickly repair the modules damaged by the enemy.
What equipment to put on the "Churchill"? In principle, the tank is quite comfortable in the game, even in the basic configuration. However, in order to fully unleash its potential, we advise you to stop at this choice:

How to play Churchill 3

How to play Churchill 3? There is no uniquely proven tactic here, a lot depends on the decision of the balancer, and, accordingly, the location of the tank in the team list. Therefore, there are two types of combat tactics on this desperate "British". Let's consider both.

Hit the top:
We choose in advance the direction that we will confidently and methodically push through. Taking into account the dynamics of the vehicle, it will no longer be possible to change the attack vector, so we are moving towards the heavy tanks of the enemy. The armor penetration indicators are enough to fill any oncoming tank with lead.
A situation familiar to many: turbo drain. While the weight crawled to the desired position, the more nimble allies had already gone to the hangar. Do not despair. We save ourselves from artillery and begin to implement a frightening DPM, minus the trunks and, first of all, shooting potentially dangerous opponents.
passive light. The installed optics, coupled with the "Combat Brotherhood" skill, provides us with as much as 415 meters of visibility. Therefore, you can quite confidently shine through the green, earning pleasant bonuses for the damage inflicted by allies.

Thrown to the sixth levels:
Here, it makes sense to enter into an open confrontation with high-level heavies if at least one allied tank of the 6th level has chosen this direction to attack. In this case, the role of a support tank is suitable for Churchill 3: we use the rate of fire and keep the enemy on the harp while the teammates deal with the adversary. Do not forget to send shot enemies to the hangar.
You can push through a secondary direction where there are no heavily armored enemies. Due to the high rate of fire, we will be able to confidently deal with light and medium tanks, the main thing is not to let ourselves be spun.
Protection. You can keep the direction from the advancing enemies. However, don't try to damage well-protected targets. It will be much more effective to shoot down enemy tracks, simultaneously highlighting them for allied artillery and anti-tank guns.
passive light. If enemy fireflies have already gone to the hangar, you can try to highlight a convenient direction from the bushes. For such a tactic, it is imperative to have the Sixth Sense perk pumped out: if you catch a light bulb, you immediately change your position. Given the armor of the "British", a direct hit by enemy artillery is guaranteed to send us to the hangar.
In general, it is necessary to respond in a timely manner to the changing environment and take reciprocal steps. "Churchill" 3 feels confident on city maps, but it can also be used in open areas.

Dread Duckies Level V: Churchill III

Greetings, dear tankers and tankers! While the experiment called “The First Campaign” is in full swing on the Global Map, and live broadcasts from the WG League are being broadcast on the official website, a new review of Tier 5 premium vehicles has arrived in time for you.

The ugly duckling parade continues, and for the third article, I chose a tank that also has the number "3" in its name. This tank is the most striking example of the "ugly duckling". What kind of humiliation and persecution he has not been subjected to in his gaming history. And in reality, this car also got it from the person himself, after whom it was named. Okay, what am I playing with riddles if the name of the tank is written in the title? Our today's hero is the Churchill III heavy tank.

Tank late for both wars
The history of the Churchill tank begins in 1939. It was assumed that the coming war would be positional, and the future "Churchill" was equipped with thick frontal armor and emphasized the passage of ditches and embankments by the tank.

At first, the prototype did not have a turret, and it was planned to install weapons in sponsons. But soon this idea was abandoned, and the tower was installed in the middle of the hull. The tank went into serial production in 1941 under the name of British Prime Minister Winston Churchill.
We will not consider in detail the use of the tank by the UK. There are a lot of "Churchills" in World of Tanks, so I would like to save historical facts for upgraded tanks from the British tech tree.

I can only say that it was not without reason that I gave the historical reference the subtitle "The tank that was late for both wars." Its creation took place under the influence of the experience of the First World War, which was distinguished by its positional character. During the First World War, the front line could remain unchanged for months, and the fighting often amounted to continuous shelling of enemy positions. It was for such conditions that Churchill was prepared. He had to accompany the attacking infantry, stay under fire for a long time and overcome trenches and embankments (hence such a bizarre shape of the tank chassis). Such a tank was really needed on the fronts of the First World War. But he was too late for it.
Contrary to the expectations of the new positional meat grinder, World War II turned out to be a war of maneuver and speed, and the “face” of successful tank forces was shown by the Germans when they captured France. The Second World War demanded swiftness and accuracy of impact from the tank, and the Churchill did not fit these requirements in any way. So it turned out that the tank was late for both wars.

Now let's turn to the history of the British tank on the Eastern Front. Like the Matilda, the Churchill tank was included in Lend-Lease deliveries for the USSR. In total, 344 units "sailed" to the Union, but only 253 tanks were able to "sail".
On the Eastern Front, the Churchill faced the typical problem of a foreign tank on Russian soil: nature. The tank had weak heaters, which had to be replaced with domestic ones. There were reports that the tracks broke off just while driving. The skating rinks broke. The driver, who had already seen little in any other tank, in the Churchill had an even more limited view due to the protruding tracks. But the main problem for Soviet tankers was the tank's cross-country ability: it did not cope well with wooded and swampy terrain.

"Churchill" was used in the battle of Stalingrad, in the battle for Kyiv in 1943, on the Leningrad front and on the Kursk salient. It is noted that the "Churchills" suffered huge losses in the battles. The use of these tanks ended at the end of 1944.
Well, at the end of the historical background, I can’t help but quote from Wikipedia about the attitude of Winston Churchill himself to the tank named after him: “The tank that bears my name has more flaws than myself!”

Sir Winston "Churchill" in virtual conditions
In World of Tanks, the premium Churchill is a modification of a tank with a six-pounder gun called the QF 6-pdr Mk. V. The game history of this tank is almost richer than the real story. Let's start with the fact that Churchill III is, if I'm not mistaken, the first premium heavy tank in the game.

Well, then - directly "Game of Thrones". Love, hatred, envy, greed and nobility are mixed here. Jokes aside, but many remember those days when, at the beginning of the battle, the allies shouted something like “Churchill is to defeat!” and they themselves shot the poor fellow at the base.
Then "Churchill III" was constantly scolded for weak performance characteristics. We will turn to them.
SCREEN TTX
What always sticks best in memory? That's right - flaws! Churchill III has plenty of them. Let's start with the explicit ones:

  • Low speed, sluggishness. Churchill III doesn't like to drive. And he doesn't like turning either. The situation can be saved a little by the skills of the driver "King of the off-road" and "Virtuoso".
  • Low alpha. The average damage of the gun is only 75 units.
  • Very long body. Getting into the Church is not an easy thing, but a very simple one.
  • Tower location. The tower is located in the center of the body. Urban skirmishes in the "swing" style for "Churchill" - a deadly number. You can easily be put "on the harp", and at the same time you will not be able to shoot at the enemy. This also includes the terrible vertical aiming angles. Shooting from a slope with this tank is no fun.
In addition to these obvious shortcomings, there are also not noticeable at first glance. For example, the performance characteristics do not indicate that the Churchill has unforgivably thin horizontal armor with a large area. I will say for myself: I am not an ardent hater of artillery, but when playing the Churchill III, I swear at artillery like a shoemaker. Enemy gunners already love this tank because of its slowness, and because of the thin roof, full damage often “flies” into the vehicle with all the accompanying crew and module crits.

Another disadvantage also concerns armor. When buying a tank, the number 176mm fascinates, which means the thickness of the front plate. But in the performance characteristics it is not written that such a thickness of armor is only in a small rectangle where the machine gun is located. In other places, the reservation is much thinner. And the angles of inclination complete the picture, but there are almost none. The armor is located vertically, and therefore easily breaks through.

Thus, the armor can protect the "Churchill III" from any "little thing", but against another heavy tank of the 5th level in terms of armor, it will not particularly compete.
But it is not all that bad! Sir Winston "Churchill" has a couple of aces up his sleeve.

  • Tool. The gun's rate of fire is off scale. With the rammer and improved ventilation, my Churchill reloads in 1.93 seconds. Thus, it is possible to create a real flurry of fire, which is especially effective against medium and light tanks.
  • Penetration. It at the gun is 110mm armor-piercing projectile and 180mm sub-caliber. Armor-piercing projectile is enough against most targets. The main problem for us is the KV-1, which is easier to penetrate in the forehead than in the side, where the damage is absorbed by the "magic caterpillars".
  • Stabilization. "Churchill" shoots well on the go. A particularly useful advantage when facing medium tanks. Moving, we live longer under artillery, but at the same time we destroy enemy equipment.
  • Strength. At Churchill, its stock is slightly increased. The tank has 700 HP, and they often save the day.
  • Large ammo supply. Personally, I, without regret, shoot at the enemy at any opportunity. There are enough shells "with a head." In total, you can take 140 pieces with you.
Slightly spoils the impression of the gun, its aiming speed - 2.3 seconds. For other tanks, this would be acceptable, but with the Churchill, reloading occurs before aiming down. Considering the already low accuracy (0.43m), already at a medium distance there is a risk that some of the shells will go “into milk” or into impenetrable areas of the enemy’s armor.

Let's go to battle
The first thing to remember in battle on the Churchill: artillery. In our battles, it will most often consist of SU-5 and SU-26, and this is a big nuisance. The steep trajectory of the projectiles of this artillery makes many of the “hooks” unsafe, and our roof, as I said, is thin and delicate.

If you hit the top, then you can work on pushing the direction. In this case, you need to use your rate of fire. Here is my set of equipment for maximum tank efficiency.

The rammer will increase the rate of fire. Improved ventilation will give an increase to all indicators of the tank. Well, reinforced aiming drives on the Churchill are simply necessary in order to have time to realize their rate of fire.
From my experience, I would recommend avoiding head-on firefights with other heavy tanks. Although the Churchill has an excellent rate of fire, without full information it often does not penetrate the enemy, and most likely the duel will end in your defeat.
My favorite directions are those where exactly the medium tanks of the enemy are expected. Their armor is much easier for the Churchill to deal with, and a wave of ST-shek can crash against this heavy tank.
I highly recommend playing with a platoon on two or even three Churchills. They create such continuous fire that enemies often miss simply due to the fact that projectiles are constantly flying at them, and the aim is lost.
The main thing that can spoil your fun is getting into battles with a lot of Tier 6 tanks on the Church. Still, he is not quite suitable for such fights. The collision with the KV-1S ends especially sadly, which takes off more than half of the tank's HP in 1 shot.
As for the crew, it should be noted that the crew with the IS-4 plus a radio operator is placed in the Churchill. My radio operator is a veteran with the KV-5, and the full crew looks like this:

If you have your own crew, then the first thing I would recommend is learning Brotherhood of Arms and Repair from him. I did not notice any particular benefit from the "Sixth Sense" specifically on this tank. Well, if you went to an open place, you will still get from art, whether you have a “light bulb” or not. To the detriment of the “repair”, you can study the “Virtuoso” or “King of the Off-Road” to the detriment of the “repair” - to your taste.

Money-money, rubbish
The cost of "Churchill" is 1500 gold coins. The tank is often on discounts up to 50%.
And here is a traditional screenshot with the economic indicators of the tank.

A series of fights turned out to be very unsuccessful. A couple of “turbo drains”, one compensation for a teamkill (sinful, but the killed ally didn’t let me pass on purpose). But at the end of the series, when I remembered the capabilities of the tank, better results appeared. As you can see, on average, it turned out to bring 15,000 credits per battle. However, with great luck, this bar will rise to 20-25,000.

In conclusion, I will say that, despite a whole mountain of shortcomings, the Churchill III fights well thanks to its rapid-fire gun and good stabilization on the move. This tank goes very well with the cunning and sophisticated mind of the owner. It is in this form that the car turns from a “dull box” into a “bending stick”.
That's all for me. I wish you short rains, an even tan, and if you are still at work, then a speedy vacation!

28-12-2016, 01:09

Hello everyone and welcome to the site! Friends, today you have before you a real rarity of the World of Tanks game, a vehicle that exists in tanks literally from the very beginning, we are talking about a Soviet heavy premium tank of the fifth level - this Churchill III guide.

Do not be embarrassed because of the British origin of this heavy, it was supplied to the USSR under Lend-Lease and in our favorite game it belongs to the Soviet nation. This car is moderately interesting, moderately strong, but with good potential. To understand the whole point Churchill III World of Tanks, you need to get to know him better, understand the characteristics,
equipment, tactics.

TTX Churchill III

We will begin our review of the parameters of this device with the fact that it boasts a good margin of safety for its level, and the basic view of 350 meters is also worthy of respect. However, the highlight is the fact that heavy tank Churchill III has a preferential level of battles, you will never have to fight with the seventh levels, the maximum is the sixth.

Our Soviet Briton has armor, but not everywhere and not always. For example, the frontal part of the hull holds a blow well, especially if you turn the hull slightly, Churchill III tank is able to vigorously tank classmates and even some equipment of the 6th level. But getting into the orange windows and the yellow panel, even fours break through us.

The biggest problem with this heavy is the turret. Here Churchill III characteristics booking has a very mediocre - 88 millimeters at a right angle. That is, no matter how you put the hull, almost everything will pierce you into the tower.

With the sides, the situation is more interesting, because their thickness is 76 millimeters, and even with layers of different screens and additional armor plates. Churchill III World of Tanks he is able to rhombus very well, especially if you show only the side at a good angle from behind cover, you can tank even the sixth levels. But be careful, shooting us directly at the harp and punching it, the enemy will cause damage.

But the really weak side of our heavyweight is its long dimensions and mobility. Churchill III WoT received a small maximum speed, very modest, if not bad dynamics, as well as poor maneuverability. In other words, we eat slowly and turn our long carcass reluctantly.

gun

The armament of our Soviet heavy with British origin is special, however, there are some nuances here that everyone who wants to realize the potential of this device should know about.

Churchill III gun has a very modest one-time damage, but just an incredible rate of fire, so without equipment and perks we are able to deal almost 2000 damage per minute, a very serious result for a TT-5.

With penetration in our case, everything is in order, most of the opponents encountered in a random house are sewn with ordinary BB, and for especially hard targets or a fun game heavy tank Churchill III WoT has very evil subcalibers.

A nuance that requires attention relates to the accuracy parameters. We initially have a large spread, poor stabilization and mediocre mixing. At the same time, Churchill III World of Tanks such a high rate of fire that the gun does not have time to reduce even when fully equipped with equipment and perks, you need to remember this.

And we also do not have the best vertical aiming angles at our disposal, the fact that the barrel bends down by 6 degrees does not interfere much, but you always want more.

Advantages and disadvantages

To realize the full potential of the tank, you need to know what its strengths can be relied on and what is better not to do, due to certain weaknesses. Churchill III WoT has plenty of advantages and disadvantages, so that you do not get confused, we will highlight them separately.
Pros:
Good armor on the forehead of the hull and sides;
Solid margin of safety;
A very worthy review;
High rate of fire and excellent DPM;
Good penetration parameters;
Preferential level of fights.
Minuses:
Weak tower protection;
Poor mobility;
Large dimensions (the tank is long);
Small alpha strike;
Insufficient accuracy;
Mediocre UVN.

Equipment for Churchill III

The choice of additional modules on this tank is not too great, but there are alternatives, so you need to set priorities clearly. However, for a comfortable game on this tank, you don’t need so much on Churchill III equipment should put the following:
1. - let's make our incredible rate of fire even more incredible, and the enemy will never thank you for a million holes in his tank.
2. - for us, this is the most important module, since the circle of information does not have time to narrow between shots, and the accuracy leaves much to be desired.
3. - we already have a good view, but in order to gain an advantage over the enemy, we need to spur him a little.

There is a good alternative for the last point -. As you understand, with it the damage per minute will become even more awesome, the information will be more comfortable, and there will be a slight increase in the review, although not the same as from optics.

Crew training

Of course, it is necessary to pay due attention to the training of the crew and the rational distribution of skills, because in combination with equipment, this aspect gives very good results and a way to influence your success in battle. In addition, this heavyweight has a crew of five, which makes it possible to train tankers for other Soviet heavyweights. But enough words, tank Churchill III perks download the following:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Outfit for Churchill III

When buying consumables, you can safely act according to the standards, so in economy mode, it’s better to take , , and feel free to go to earn silver. But when the silver has already been earned, it is better to bet on Churchill III gear from , , , your vitality and self-confidence will increase significantly. By the way, a fire extinguisher can be quite exchanged for, but this will already hit the "wallet".

Tactics of playing Churchill III

In our hands is a heavy tank with poor mobility, not the best accuracy, weakly armored turret. But Churchill III World of Tanks It has a lot of other advantages, the main of which is the preferential level of battles, a fairly strong hull and a cannon that is crazy in terms of rate of fire.

So for Churchill III tactics the conduct of the battle consists in a collision on the front line. At short and medium ranges, you won't feel any lack of accuracy, and even on the move, you can deal damage to the target almost continuously every 2 seconds.

Of course, you can’t just shove forward, having reached an advantageous position where you can hide from enemy artillery and become a rhombus, showing only the side at a good angle because of the shelter, Soviet heavy tank Churchill III can hold off the enemy for a long time. The main thing at the same time - do not show the tower, for this, move the enemy to a shot and while he is reloading, shoot him on cooldown.

Besides, Churchill III tank WoT feels bad if you put a more frisky enemy on board. We can be easily twisted, and then without the help of allies it is not always possible to cope. So when approaching some impudent LT or ST, knock down his harp and hold until he goes to the hangar.

City maps are the real element of our burden, here you can feel like a fish in water. Just be careful, watch the mini-map and try to hide the tower, it's easy to break through. As for open cards, here Churchill III World of Tanks more vulnerable, so it makes sense to take a position and stick to it, trying to implement damage at long distances. Or lay your route so that there is where to hide.

Finally, I want to answer the question - Should I buy a Churchill III? I think it's worth it, both for beginners and experienced tankers. The car is worth attention to it, it is able to farm well, and in capable hands even drag battles. But remember, this is a tank of one direction, and if you are unsure of the allies, it is better not to move far from the base.

28-12-2016, 01:09

Hello everyone and welcome to the site! Friends, today you have before you a real rarity of the World of Tanks game, a vehicle that exists in tanks literally from the very beginning, we are talking about a Soviet heavy premium tank of the fifth level - this Churchill III guide.

Do not be embarrassed because of the British origin of this heavy, it was supplied to the USSR under Lend-Lease and in our favorite game it belongs to the Soviet nation. This car is moderately interesting, moderately strong, but with good potential. To understand the whole point Churchill III World of Tanks, you need to get to know him better, understand the characteristics,
equipment, tactics.

TTX Churchill III

We will begin our review of the parameters of this device with the fact that it boasts a good margin of safety for its level, and the basic view of 350 meters is also worthy of respect. However, the highlight is the fact that heavy tank Churchill III has a preferential level of battles, you will never have to fight with the seventh levels, the maximum is the sixth.

Our Soviet Briton has armor, but not everywhere and not always. For example, the frontal part of the hull holds a blow well, especially if you turn the hull slightly, Churchill III tank is able to vigorously tank classmates and even some equipment of the 6th level. But getting into the orange windows and the yellow panel, even fours break through us.

The biggest problem with this heavy is the turret. Here Churchill III characteristics booking has a very mediocre - 88 millimeters at a right angle. That is, no matter how you put the hull, almost everything will pierce you into the tower.

With the sides, the situation is more interesting, because their thickness is 76 millimeters, and even with layers of different screens and additional armor plates. Churchill III World of Tanks he is able to rhombus very well, especially if you show only the side at a good angle from behind cover, you can tank even the sixth levels. But be careful, shooting us directly at the harp and punching it, the enemy will cause damage.

But the really weak side of our heavyweight is its long dimensions and mobility. Churchill III WoT received a small maximum speed, very modest, if not bad dynamics, as well as poor maneuverability. In other words, we eat slowly and turn our long carcass reluctantly.

gun

The armament of our Soviet heavy with British origin is special, however, there are some nuances here that everyone who wants to realize the potential of this device should know about.

Churchill III gun has a very modest one-time damage, but just an incredible rate of fire, so without equipment and perks we are able to deal almost 2000 damage per minute, a very serious result for a TT-5.

With penetration in our case, everything is in order, most of the opponents encountered in a random house are sewn with ordinary BB, and for especially hard targets or a fun game heavy tank Churchill III WoT has very evil subcalibers.

A nuance that requires attention relates to the accuracy parameters. We initially have a large spread, poor stabilization and mediocre mixing. At the same time, Churchill III World of Tanks such a high rate of fire that the gun does not have time to reduce even when fully equipped with equipment and perks, you need to remember this.

And we also do not have the best vertical aiming angles at our disposal, the fact that the barrel bends down by 6 degrees does not interfere much, but you always want more.

Advantages and disadvantages

To realize the full potential of the tank, you need to know what its strengths can be relied on and what is better not to do, due to certain weaknesses. Churchill III WoT has plenty of advantages and disadvantages, so that you do not get confused, we will highlight them separately.
Pros:
Good armor on the forehead of the hull and sides;
Solid margin of safety;
A very worthy review;
High rate of fire and excellent DPM;
Good penetration parameters;
Preferential level of fights.
Minuses:
Weak tower protection;
Poor mobility;
Large dimensions (the tank is long);
Small alpha strike;
Insufficient accuracy;
Mediocre UVN.

Equipment for Churchill III

The choice of additional modules on this tank is not too great, but there are alternatives, so you need to set priorities clearly. However, for a comfortable game on this tank, you don’t need so much on Churchill III equipment should put the following:
1. - let's make our incredible rate of fire even more incredible, and the enemy will never thank you for a million holes in his tank.
2. - for us, this is the most important module, since the circle of information does not have time to narrow between shots, and the accuracy leaves much to be desired.
3. - we already have a good view, but in order to gain an advantage over the enemy, we need to spur him a little.

There is a good alternative for the last point -. As you understand, with it the damage per minute will become even more awesome, the information will be more comfortable, and there will be a slight increase in the review, although not the same as from optics.

Crew training

Of course, it is necessary to pay due attention to the training of the crew and the rational distribution of skills, because in combination with equipment, this aspect gives very good results and a way to influence your success in battle. In addition, this heavyweight has a crew of five, which makes it possible to train tankers for other Soviet heavyweights. But enough words, tank Churchill III perks download the following:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Outfit for Churchill III

When buying consumables, you can safely act according to the standards, so in economy mode, it’s better to take , , and feel free to go to earn silver. But when the silver has already been earned, it is better to bet on Churchill III gear from , , , your vitality and self-confidence will increase significantly. By the way, a fire extinguisher can be quite exchanged for, but this will already hit the "wallet".

Tactics of playing Churchill III

In our hands is a heavy tank with poor mobility, not the best accuracy, weakly armored turret. But Churchill III World of Tanks It has a lot of other advantages, the main of which is the preferential level of battles, a fairly strong hull and a cannon that is crazy in terms of rate of fire.

So for Churchill III tactics the conduct of the battle consists in a collision on the front line. At short and medium ranges, you won't feel any lack of accuracy, and even on the move, you can deal damage to the target almost continuously every 2 seconds.

Of course, you can’t just shove forward, having reached an advantageous position where you can hide from enemy artillery and become a rhombus, showing only the side at a good angle because of the shelter, Soviet heavy tank Churchill III can hold off the enemy for a long time. The main thing at the same time - do not show the tower, for this, move the enemy to a shot and while he is reloading, shoot him on cooldown.

Besides, Churchill III tank WoT feels bad if you put a more frisky enemy on board. We can be easily twisted, and then without the help of allies it is not always possible to cope. So when approaching some impudent LT or ST, knock down his harp and hold until he goes to the hangar.

City maps are the real element of our burden, here you can feel like a fish in water. Just be careful, watch the mini-map and try to hide the tower, it's easy to break through. As for open cards, here Churchill III World of Tanks more vulnerable, so it makes sense to take a position and stick to it, trying to implement damage at long distances. Or lay your route so that there is where to hide.

Finally, I want to answer the question - Should I buy a Churchill III? I think it's worth it, both for beginners and experienced tankers. The car is worth attention to it, it is able to farm well, and in capable hands even drag battles. But remember, this is a tank of one direction, and if you are unsure of the allies, it is better not to move far from the base.